Post #22881 · Posté à 2014-10-10 10:31:04pm il y a 9.6 années
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Post #22882 · Posté à 2014-10-10 10:53:48pm il y a 9.6 années
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oops
Post #22883 · Posté à 2014-10-10 11:56:55pm il y a 9.6 années
Sigrev2 | |
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making a post as an excuse to show off my hot new avatar
Post #22884 · Posté à 2014-10-11 12:12:55am il y a 9.6 années
silenttype01 | |
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Last updated: 2014-10-11 12:12am
Quote: Silverhawke
I sell that knife at my store. 18/10 stainless steel. At our store, Walco sells the same price for cheaper. Same quality too; 18/10 S/S.
We also sell a Winco brand even cheaper than that, but it's 18/0.
Walco's pattern is named Pacific Rim
Winco's pattern is named Continental
Post #22885 · Posté à 2014-10-11 06:09:26am il y a 9.6 années
CuzcoBlocko | |
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This reeks of 2007-2008.
Post #22886 · Posté à 2014-10-11 06:29:45am il y a 9.6 années
Dark Coz | |
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"It's pronounced See-OH-Zee" |
https://drive.google.com/file/d/0B8hXzWA1EeFiS2t4dkRVQXZLYWs/view
Best spraypaint to use for Garry's Mod Murder.
Best spraypaint to use for Garry's Mod Murder.
Post #22887 · Posté à 2014-10-11 10:15:07pm il y a 9.6 années
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Post #22888 · Posté à 2014-10-12 01:37:55am il y a 9.6 années
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"." |
Post #22889 · Posté à 2014-10-12 02:03:43am il y a 9.6 années
CuzcoBlocko | |
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I think it's pretty good as it is. I slightly over-use S&S animation. Also, this is an animation puppet made of geometric shapes, not hand-drawn animation. That first video you showed me is impressive, though.
Post #22890 · Posté à 2014-10-12 02:13:06am il y a 9.6 années
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You can apply it to anything...really...
Post #22891 · Posté à 2014-10-12 02:18:41am il y a 9.6 années
CuzcoBlocko | |
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Last updated: 2014-10-12 02:24am
I kinda already know about the 12 principals of animation, though. However, concerning 'Very floaty.', if you mean the fact that Toothy is sometimes not aligned to the bottom of the image (too high/low), then yeah, I kinda could do better. Also, there ARE awkward keyframe positions.
Still, it looks fine to me. I like to keep everything moving because it's virtually impossible for one to stay COMPLETELY still without budging by an atom, and I apply that to my characters as well, since I don't want to end up having another movie similar to that very out-of-place movie I made for the failed 'DDRMAX4' that I never used again (ever) since I scrapped max4 and realized it was an excuse for a jukebox of songs I like with visuals.
Still, it looks fine to me. I like to keep everything moving because it's virtually impossible for one to stay COMPLETELY still without budging by an atom, and I apply that to my characters as well, since I don't want to end up having another movie similar to that very out-of-place movie I made for the failed 'DDRMAX4' that I never used again (ever) since I scrapped max4 and realized it was an excuse for a jukebox of songs I like with visuals.
Post #22892 · Posté à 2014-10-12 02:32:41am il y a 9.6 années
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Ok... if you say you know the principles of animation, then cool, but it doesn't reflect much in your work. Just saying.
Post #22893 · Posté à 2014-10-12 02:35:33am il y a 9.6 années
CuzcoBlocko | |
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Yeah, true, I guess. I never made a looping dance animation though, so it's good for a first try.
Post #22894 · Posté à 2014-10-12 11:04:57pm il y a 9.6 années
nvm rip
Post #22895 · Posté à 2014-10-14 02:00:49am il y a 9.6 années
Dark Coz | |
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"It's pronounced See-OH-Zee" |
Best highlight for ESL One Cologne 2014.
Yes, I know it was aired around August, but this is just too good to pass up.
Post #22896 · Posté à 2014-10-14 03:07:21am il y a 9.6 années
Silverhawke | |
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@Cuzco: I don't really like how everything seems too squishy and how the face shifts and squishes around a lot... animation seems to be too fast too.
Post #22897 · Posté à 2014-10-14 03:55:18am il y a 9.6 années
CuzcoBlocko | |
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Last updated: 2014-10-14 03:55am
The actual animation is at 60 fps, at 160 frames. Granted, I COULD slow everything down by .5 so that it's 320 frames, but that would cause the animation to be longer than I think it should be. But actually, now that you mention it, yes, the face DOES seem to shift around a lot... I'm going to re-do the 3 characters I finished and reduce that for the 4th.
Also, about how everything seems too squishy, I tend to overuse stretch-and-squash animation with characters... Especially in dance sequences like that. Maybe it's to avoid ending up with that one extremely awkward movie I made for DDRMAX4. (which this is, in a way) I am going to post a second gif reducing 2 of the issues and maybe showcase another one.
Bump; Ohp.
Also, about how everything seems too squishy, I tend to overuse stretch-and-squash animation with characters... Especially in dance sequences like that. Maybe it's to avoid ending up with that one extremely awkward movie I made for DDRMAX4. (which this is, in a way) I am going to post a second gif reducing 2 of the issues and maybe showcase another one.
Bump; Ohp.
Post #22898 · Posté à 2014-10-14 05:55:45am il y a 9.6 années
XmatthewX | |
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Quote: Dark Coz
Best highlight for ESL One Cologne 2014.
Yes, I know it was aired around August, but this is just too good to pass up.
o-oh shi-..... how would one judge that lol, thats a good shot tho...
Post #22899 · Posté à 2014-10-14 07:31:35am il y a 9.6 années
CuzcoBlocko | |
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Quote: Max
Quote: Gabe
I am assigned to my third stage performance this Sunday between noon and midnight at Q-Zar, and will be more entertaining than the previous performances. Cosplaying is strongly recommended, and I will show up in a Japanese school uniform for the first time. I came up with the cosplay idea because half of the songs presented on in the groove 2 come from the classic animation block, Vortexx on the CW, and the meeting would become wackier with this combination.
Crying. Forever.
Post #22900 · Posté à 2014-10-14 12:39:47pm il y a 9.6 années
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"." |