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Post #5521 · Posted at 2015-04-05 10:52:35pm 10.2 years ago

Offline SupremeX
SupremeX Avatar Member
1,658 Posts
Not Set
Reg. 2010-01-25


Last updated: 2015-04-05 10:53pm
Quote: maxpowr90
Quote: TaroNuke

I love the "intro"of the song and am curious where the song goes after that.

As the song is slowly uncovered, it's like watching a composer create and it's amusing.

It sounds like Beatrix battle (FFIX)


https://zenius-i-vanisher.com/simfiles/DDR%20GOLD%2020%20simfiles/DDR%20GOLD%2020%20simfiles.png?1620131017 https://i.imgur.com/HXpMEwl.png
10 years OMG. 10 years in this forum. I can't believe this!!!

Post #5522 · Posted at 2015-04-05 11:10:10pm 10.2 years ago

Offline Arctic Wolves
Arctic Wolves Avatar Member
2,586 Posts
Canada
Reg. 2008-02-18

I really like the sound of Over The "Period" so far. But damn, that slowdown, especially cruel when you have to PFC the song.
http://i.imgur.com/ros63.gif

Post #5523 · Posted at 2015-04-05 11:36:35pm 10.2 years ago

Offline zeioIIDX
zeioIIDX Avatar Banned
180 Posts
United States
Reg. 2006-07-09

This is ridiculous...and it's only on Standard Sad
If it ain't no natural law, then you can keep your regulations. 'Cause if I like it, I do it.

Post #5524 · Posted at 2015-04-06 03:40:31am 10.2 years ago

Offline Zowayix
Zowayix Avatar Member
1,149 Posts
Not Set
Reg. 2009-09-19


Last updated: 2017-08-30 05:57pm
Quote: maxpowr90
I love the "intro"of the song and am curious where the song goes after that.

As the song is slowly uncovered, it's like watching a composer create and it's amusing.
Agreed. That's why I like Encore Extra Stages and was disappointed when they weren't present at all in DDR 2013 (save for the glitch where the already-unlocked Another Phase appeared briefly). But this level of difficulty (emphasis on having to play five other Extra Stages every time) is a bit much.Oops

Obligatory score breakdown:
So previously we knew the number of steps+freezes in the song was between 603 and 606. FEFEMZ just scored 48600 getting 16 Marvelouses, 7 OKs, 6 Perfects, and 1 Great.
So that's (16+7)x + 6(x-10) + x/2 - 10 = between ~48600.0 and ~48609.9, for some x that is an exact divisor of 1,000,000.
Some quick algebra reveals that the actual number of steps+freezes in the song is exactly 606. Yay. In addition, we know there are at least 10 freezes in the song, so the max combo is no higher than 596.
For some semi-wild speculation, the first 25 steps of the song include 10 freezes among them. If this ratio is maintained for the rest of the song (yeah right), then the max combo would be about 433.

BPM breakdown and frame-by-frame analysis incoming.

Post #5525 · Posted at 2015-04-06 03:54:27am 10.2 years ago

Offline cali_surfer_788
cali_surfer_788 Avatar Member
746 Posts
Not Set
Reg. 2006-11-04

It starts off kindof happy sounding, but those last two notes shifting into Minor Key give me some hope for a darker song.

Post #5526 · Posted at 2015-04-06 04:21:59am 10.2 years ago

Offline TBLKitten
TBLKitten Avatar Member
549 Posts
United States
Reg. 2014-01-29

"HAPPY☆SPENDY☆MONEY"
wonder what it's like on Heavy or Challenge

Post #5527 · Posted at 2015-04-06 05:44:00am 10.2 years ago

Offline Zowayix
Zowayix Avatar Member
1,149 Posts
Not Set
Reg. 2009-09-19


Last updated: 2017-09-02 05:47pm
So turns out it's surprisingly hard to get an accurate count of everything, given that the cabinet lights are actually ahead of the steps by at least 1 frame at 30fps, yet they miss out on the timing of the 32nd notes (since they come too fast for the light to fully flash off and on), yet they're also crucial for figuring out the timing of the slowdown after the point FEFEMZ failed.

Anyway, the first six beats all scroll by in either 55 or 56 frames each, so there's probably no slowdown there. Specifically, it takes between 332 and 334 frames for all six beats to scroll by, meaning the BPM is somewhere between 32.33 and 32.54. Combined with the first video's estimate which placed the BPM between 32.43 and 33.03 from the first two beats only, it looks like the true BPM is just about 32.5.

After that, the next three beats take 60, 65, and 72 frames to scroll by respectively. This means that not only does the song slow down starting from the first long freeze, but each of the three long freezes slows it down even more. My estimates (subject to rounding error) have the BPM dropping to 30, 27.7, then 25.

For reference, 32.5 BPM is half the speed bag scrolls at. Even if you played Over The "Period" on 8x, the beginning would be slower than Max 300. And we're supposed to have been required to read this at 1x speed, given how it immediately follows Max.(period) and the speed mod change buttons are disabled. And you can't even turn Cut on. And you can only play this song once every six Extra Stages at most, following an 18 you have to AA, following a Phase 2 you have to unlock, following a chart you have to read on 900 BPM Reverse, following a deceptively tricky 17 with 440 BPM 8th note crossovers you have to AA, following five other Extra Stages. *exhale*

(inb4 Konami actively forces 1x on this song the same way Cut is already forced off and the same way 1.5x Reverse was forced on for the first Encore, and the same way they changed the rules on Valkyrie dimension)

Also someone please make a simfile of the first 9 beats (even though there's no music after the 7th). I want to see just how hard the last four notes are to read and time at 1x. (This is after it starts slowing down; FEFEMZ only hit the first slowed down note and and failed on the second.)

Post #5528 · Posted at 2015-04-07 11:05:11pm 10.2 years ago

Offline G4m3pr0
G4m3pr0 Avatar Member
305 Posts
United States
Reg. 2012-01-27


Last updated: 2015-04-08 08:34am
Here's what I predict will happen:

After the up freeze arrow that emerges from the bottom of the game screen in FEFEMZ's recent video, the song will probably speed up. Since the song starts off at about 32.5 BPM,, it'll probably go to 130 or 260 (32.5 X 4 = 130, 130 X 2 = 260). I'm guessing 260 is more likely if the song is a 15 on Standard. It's probably going to be a stamina-draining stream of 8th notes at 260 BPM, with speed gimmicks thrown in to keep players off balance, including but not limited to numerous stops and a few slowdowns to 130 BPM. The ending could be a 520-BPM surge, but that's just me speculating.

Post #5529 · Posted at 2015-04-08 07:48:56am 10.2 years ago

Offline al2k4
al2k4 Avatar Admin
9,401 Posts
United Kingdom
Reg. 2006-05-01

Nintendo Switch Friend Code: SW-6451-2397-9509
"BEMANI Sound Team"

Post #5530 · Posted at 2015-04-08 03:25:00pm 10.2 years ago

Offline wuilley
wuilley Avatar Member
1 Post
Spain
Reg. 2015-04-05


Last updated: 2015-04-09 08:55am
Looks great

Post #5531 · Posted at 2015-04-08 03:41:34pm 10.2 years ago

Offline RGTM
RGTM Avatar Moderator+
7,262 Posts
United States
Reg. 2007-07-19

Nintendo Network ID: xRGTMxNintendo Switch Friend Code: SW-6034-2315-7724Game Center Nickname: xRGTMx
"BBCode Not Allowed"
Quote: wuilley
Waiting for DDR replicant d-ignition
uh
ZIv Mod Squad: "shark jumpscare"
https://i.imgur.com/YdfMaWU.gif

Post #5532 · Posted at 2015-04-08 03:43:07pm 10.2 years ago

Offline Quickman
Quickman Avatar Member+
6,086 Posts
United Kingdom
Reg. 2013-08-17

"five minute white boy challenge"

Last updated: 2015-04-08 03:43pm
:nod:
Quote: Quick Man
Approximately nobody asked for this song to be included. Least popular decision by the Japanese since Nintendo released the Wii U.
https://card.psnprofiles.com/1/DWN012Quick_Man.png

Post #5533 · Posted at 2015-04-08 05:40:27pm 10.2 years ago

Offline kralde
kralde Avatar Member
247 Posts
Spain
Reg. 2009-05-28

Nintendo Network ID: kralde1
So they will ease the conditions right? I bet that probably over the period will be now a regular encore extra stage
Let's D-D-R!

Post #5534 · Posted at 2015-04-08 05:57:30pm 10.2 years ago

Offline Silverhawke
Silverhawke Avatar Member+
4,606 Posts
Indonesia
Reg. 2009-01-27

3DS Friend Code: 3496-9710-9426
"highwind fluffdragon"
Quote: kralde
So they will ease the conditions right? I bet that probably over the period will be now a regular encore extra stage

it's not mentioned anywhere in the announcement so better not keep our hopes up too high.
my homepage → silverhawke.xyz

Post #5535 · Posted at 2015-04-08 06:28:48pm 10.2 years ago

Offline Arctic Wolves
Arctic Wolves Avatar Member
2,586 Posts
Canada
Reg. 2008-02-18

Does that apply to EGOISM 440 to get the final orb for MAX. (period)? I'm assuming MAX. (period) Heavy is still phase 1 EES, and Challenge the final orb for phase 2?
http://i.imgur.com/ros63.gif

Post #5536 · Posted at 2015-04-08 07:20:47pm 10.2 years ago

Offline Zowayix
Zowayix Avatar Member
1,149 Posts
Not Set
Reg. 2009-09-19

Wait, what announcement?

Post #5537 · Posted at 2015-04-08 08:28:50pm 10.2 years ago

Offline TBLKitten
TBLKitten Avatar Member
549 Posts
United States
Reg. 2014-01-29

"HAPPY☆SPENDY☆MONEY"
is there any clean audio yet for happy lucky yeappy because i really want to make a KSM chart on that song

Post #5538 · Posted at 2015-04-08 09:18:08pm 10.2 years ago

Offline Arrows&Beats
Arrows&Beats Avatar Banned
2,594 Posts
United States
Reg. 2011-08-13

3DS Friend Code: 5370-0428-9949Game Center Nickname: Padoo
"Witch hunt victim."
no

Post #5539 · Posted at 2015-04-09 12:42:41am 10.2 years ago

Offline BemaniHyper
BemaniHyper Avatar Member+
1,435 Posts
United States
Reg. 2013-09-13

Quote: Zowayix
Wait, what announcement?

Quote: front page
Starting tomorrow at 10 AM JST, Replicant D-ignition conditions will be made easier. Orbs can be collected by playing on Standard as well as Heavy.

Post #5540 · Posted at 2015-04-09 12:49:48am 10.2 years ago

Offline -Viper-
-Viper- Avatar Member+
2,416 Posts
United States
Reg. 2007-10-26

3DS Friend Code: 1091-8797-8693
This one

Quote
2015-04-08 · DanceDanceRevolution (AC) (Japan)
Starting tomorrow at 10 AM JST, Replicant D-ignition conditions will be made easier. Orbs can be collected by playing on Standard as well as Heavy.
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