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DDR needs a better scoring system

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Post #1 · Posted at 2011-02-10 09:00:42am 14.4 years ago

Offline AgentP
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Reg. 2011-02-10

I know I want to be very picky on full combo-ing many songs. The newer ones are just that even with very few mistakes, you get a AA rating and a AAA rating if it is a full combo with few GREAT's. The newer scoring systems go from AAA to E.

I just want an even stricter scoring system that depends on performance rather than perseverance. Passing without full combo gives you a B (if excellent) or C (if average). Failing gives you a D rank (like in peppy's osu! simulator). Full Combos are worth A's while Perfect full combos are worth AA's. In example, if you ace a song with all steps PERFECT, but you got one BOO (pad miss), you get a B rank instead of a AA.

You think Bemani should change the scoring system?

Post #2 · Posted at 2011-02-10 09:02:50am 14.4 years ago

Offline al2k4
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Very biased towards full comboing a song.

I for one won't like to see that happen. I think the scoring system is fine the way it is.

Post #3 · Posted at 2011-02-10 09:09:33am 14.4 years ago

Offline -Viper-
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I wouldn't change the mechanics of the scoring system but I would change some of the cosmetic aspects of it. For example, switch Perfect and Marvelous around and add an "AAAA/Flashing AAA" grade for all Marvelous (or Perfect as it would be under my system).

Post #4 · Posted at 2011-02-10 09:10:17am 14.4 years ago

Offline silenttype01
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I kinda agree with AgentP. Making the scoring based on achieving a Full Combo will make the game a much more rewarding experience HappyHappy

Post #5 · Posted at 2011-02-10 09:12:18am 14.4 years ago

Offline neodude237
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That's a horrible idea, one pad miss and your score is shot? Percentage based scoring is the way to go, make every step worth x percent of the song, with marvelous and perfect being very close to each other so you can use them as indicators of when you're falling off-sync.

Post #6 · Posted at 2011-02-10 09:12:36am 14.4 years ago

Offline TaroNuke
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Heavily biased against those with pads that occasionally falter (Trocadero)
No thanks.

"Little Susie dang sweet fell on a cactus, she did, whoooooie!"

Post #7 · Posted at 2011-02-10 09:15:03am 14.4 years ago

Offline yindesu
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I strongly disagree, mostly because you seem to have confused "scoring system" with "letter grade".

The current pseudo-percentage SuperNOVA2 scoring is fine as is. (Unless you get 400 Marvelous 1 Great and lose to someone who got 1 Marvelous 400 Perfect).

If anything needs to change, Konami needs to differentiate Goods and Misses, because currently, they're exactly the same. (Maybe Goods need to go the way of Almosts).

(disclaimer: I'm furious at Konami for this scoring system because I got more marvelous and less greats than someone, but because I got one good on a 16th freeze arrow that I thought was just a 4th/8th, I lost.)

edit: yeah basically what TaroNuke said, this is a horrible idea outside of Asia.

Post #8 · Posted at 2011-02-10 09:20:53am 14.4 years ago

Offline AgentP
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Just like in the olden days, Full combos would just give me A's while passing a song, but almost made to get a full combo would give me B's. I wish Konami reused that system again for the newer games and I just depend on performance more.

Post #9 · Posted at 2011-02-10 09:23:00am 14.4 years ago

Offline yindesu
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Quote: AgentP
I just want an even stricter scoring system that depends on performance rather than perseverance.

Please define what you see as "performance"-based and what you see as "perseverance"-based. I don't see how SuperNOVA2 rewards perseverance more than performance.

Post #10 · Posted at 2011-02-10 09:23:05am 14.4 years ago

Offline silenttype01
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That's a pretty cool signature you have there. I hope you upload that simfile soon HappyHappy

Post #11 · Posted at 2011-02-10 09:32:56am 14.4 years ago

Offline KKiONI
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Now this system has a bit of a problem. You're putting the main focus on keeping your combo rather than your timing.
For example, if that system was implemented, those who get 300 perfects and 1 good will get a B grade while those who got 200 perfects and 101 greats will get a higher letter grade. That just doesn't seem right if you ask me.

Post #12 · Posted at 2011-02-10 10:17:10am 14.4 years ago

Offline Arctic Wolves
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Reg. 2008-02-18

The current system is the most balanced system DDR's ever had, it doesn't need to be changed at all.
http://i.imgur.com/ros63.gif

Post #13 · Posted at 2011-02-10 10:17:54am 14.4 years ago

Offline PaperSak
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Would not want scores to depend on full combos. Not even cause of pad misses, but even real misses; if you get perfects for all the song and then you trip for like a step or two, a B would just be depressing. xP
My only gripe about the current system is that AAA's were dumbed down with Marvelouses. I really can't complain, the fact that I can get AAAs now gives me an ego boost but it's not totally fair to the pros who get "real" AAAs. ^^; The flashy little "Perfect Full Combo" thing kinda makes real AAAs cooler, though.

Post #14 · Posted at 2011-02-10 10:48:18am 14.4 years ago

Offline Astroman129
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I like ITG's scoring system, personally. I'm probably the only one.

If you fail, you should get the lowest grade. But I think they should modify it so that S is the highest grade (like in 3rd mix).

So it would be:
S+ (100%) | S (98-99%) | S- (95-97%).
A+ (94-95%) | A (93-94%) | A- (90-92%).
B+ (87-89%) | B (83-86%) | B- (80-82%).
C+ (77-79%) | C (73-76%) | C- (70-72%).
D+ (67-69%) | D (63-66%) | D- (60-62%).
E+ (57-59%) | E (53-56%) | E- (0-52%).
F (failing grade)

So basically, E would become F. S+ is the new AA with S being a high-end AA Supernova style (not X style. A 99.9% or higher is still an S, not an S+. It doesn't become an S+ until 100%). And S- for the rest of the AA section.

Also, these do not round. So a 79.86% is still a C+, not a B-.

And what you said about FCing a song, I disagree. I always get decent scores and then accidentally miss one arrow. The DDRMAX scoring system is good in that way. It would give me the AA that I deserve, not an A because I accidentally got 1 good and 20 greats. I feel as though the Extreme system was too harsh, which may have been why it only lasted for one game. Or maybe it was because Supernova came out ~3 years later. I dunno.

But yeah, if you can't tell, if I had to choose one DDR scoring system that already exists, it'd be DDRMAX. The new ones are pretty good, too, because you can instantly tell what grade you'll get after a song ends. And I like mine the best because it's done by percentage, which the Supernova - X2 kinda does in a way.

Post #15 · Posted at 2011-02-10 11:16:41am 14.4 years ago

Offline AgentP
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Then have you read the first post? That scoring system was also used in DDR PC USA.

Post #16 · Posted at 2011-02-10 11:24:16am 14.4 years ago

Offline Kiri_No_Haku
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No.

The last thing I want is to nearly PFC a song and get a pad boo that will completely kill my score.

I do not want another freaking Festival/Strike scoring system.

Post #17 · Posted at 2011-02-10 11:46:04am 14.4 years ago

Offline Astroman129
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Quote: AgentP
Then have you read the first post? That scoring system was also used in DDR PC USA.

I didn't see a mention of DDR PC.

Post #18 · Posted at 2011-02-10 11:56:31am 14.4 years ago

Offline LightningXCE
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Post #19 · Posted at 2011-02-10 12:00:39pm 14.4 years ago

Offline yindesu
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Reg. 2011-01-02

A picture is worth a thousand words...

Yeah, Astroman129 your ITG scoring system is whack. I can't believe I didn't notice it when I first read it. (It doesn't match up to PRO 2 either.)

Post #20 · Posted at 2011-02-10 12:06:43pm 14.4 years ago

Offline Pie-kun
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Quote: AgentP

You think Bemani should change the scoring system?

No, DDR's current scoring system is far superior to the one you proposed. Konami started non-PFC AAAs four years ago and there hasn't been a mass flood of DDR players leaving in protest.

Quote: neodude237
That's a horrible idea, one pad miss and your score is shot? Percentage based scoring is the way to go, make every step worth x percent of the song, with marvelous and perfect being very close to each other so you can use them as indicators of when you're falling off-sync.

This is essentially what the current DDR system does, although rather than use percentages, it uses a flat max score for each song that is easily converted into a percentage.
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