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Stepmania 5 Support Questions/Issues?

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ポスト #21 · 2012-07-15 10:20:44pmにポスト 11.8年前

Offline SpyHunter29
SpyHunter29 Avatar Member
337 ポスト
United States
Reg. 2008-06-09

The LUA-based scoring in SM5 a2 seems off, in particular with SN2 scoring. The score will bounce around, occasionally going down when hitting some steps and then zooming back up. And, whereas SN2 scoring is supposed to top out at 1 million points, I frequently got higher than that, one time scoring 2.5 million for a song on Basic. Is this something wrong with the scoring script (which I haven't touched) or the program itself?
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ポスト #22 · 2012-07-15 10:26:34pmにポスト 11.8年前

Offline AeronPeryton
AeronPeryton Avatar Member+
4,338 ポスト
Japan
Reg. 2007-03-03

"Give me a steady beat."
StepMania 5 alpha 3 is out already, is the bug still present there as well?

ポスト #23 · 2012-07-15 10:27:57pmにポスト 11.8年前

Offline razorblade
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SM5 A3 removed scoring options now, back to EXTREME scoring mode.

ポスト #24 · 2012-07-16 12:03:07amにポスト 11.8年前

Offline SpyHunter29
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337 ポスト
United States
Reg. 2008-06-09

In the meantime, rolling back to alpha1 fixed that particular issue.
98% of teenagers do or have tried caving into peer pressure. If you're one of the 2% who hasn't, DO NOT copy & paste this in your signature.

ポスト #25 · 2012-07-16 12:23:50amにポスト 11.8年前

Offline razorblade
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i still have SM nightly build no. 291 (after SM5 A1) that I believe the last build with stable scoring before they fucked up.

ポスト #26 · 2012-07-16 05:53:02amにポスト 11.8年前

Offline DJ OMiY
DJ OMiY Avatar Member
1,768 ポスト
United States
Reg. 2008-08-22

3DS Friend Code: 184820672999
"Mage Evangelist"
Quote: razorblade
SM5 A3 removed scoring options now, back to EXTREME scoring mode.

From my observation this is due to a glitch that the dev team is currently fixing according to the bug tracker on the website. It's due to a problem with the Lua for UserPrefsScoringType.

Quote: razorblade
i still have SM nightly build no. 291 (after SM5 A1) that I believe the last build with stable scoring before they fucked up.

Harsh words for someone who isn't working on the project which happens to be completely open source.
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ポスト #27 · 2012-08-14 06:30:58pmにポスト 11.7年前

Offline denjinenmac
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221 ポスト
Philippines
Reg. 2012-04-02

Game Center Nickname: denjinenmachina
"Ka-n-ko-re"
Ok. I was just wondering, since I have been using Stepmania 5 for a while, why there is no N.G. on the result screen like on SN2 or X. Are there theme's that would show the # of N.G.s you got out of the total prior to the # O.K. results?

ポスト #28 · 2012-08-15 06:59:24pmにポスト 11.7年前

Offline dbk2
dbk2 Avatar Member
332 ポスト
Not Set
Reg. 2012-04-30


Last updated: 2012-08-15 07:00pm
Quote: denjinenmac
why there is no N.G. on the result screen like on SN2 or X.

Stepmania is not DDR.

While one particular mode of Stepmania allows you simulate a DDR-like experience ("4-panel" or "dance" mode), the overall program is not limited or hardcoded to being a DDR clone. That would, in my opinion, be strikingly unoriginal in vision and small-minded in scope.

Quote
Are there theme's that would show the # of N.G.s you got out of the total prior to the # O.K. results?

These are (at least) two themes currently that will indicate how many hold notes were not successfully held at the results screen:

AJ187's moonlight theme
AJ 187's port of the ITG3 theme

ポスト #29 · 2012-11-01 05:20:40amにポスト 11.5年前

Offline SupremeX
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Reg. 2010-01-25


Last updated: 2012-11-01 05:21am
How can I use Unlock system in my songs? Neutral

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ポスト #30 · 2012-11-01 05:31:46amにポスト 11.5年前

Offline ohaiimian
ohaiimian Avatar Member
1,026 ポスト
United States
Reg. 2012-07-02

Quote: SpyHunter29
The LUA-based scoring in SM5 a2 seems off, in particular with SN2 scoring. The score will bounce around, occasionally going down when hitting some steps and then zooming back up. And, whereas SN2 scoring is supposed to top out at 1 million points, I frequently got higher than that, one time scoring 2.5 million for a song on Basic. Is this something wrong with the scoring script (which I haven't touched) or the program itself?
with the waiei theme you can choose what type of scoring you prefer (Supernova, EXTREME, DDR, etc)

ポスト #31 · 2012-11-02 12:10:03amにポスト 11.5年前

Offline razorblade
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1,099 ポスト
Not Set
Reg. 2011-03-01

Quote: ohaiimian
with the waiei theme you can choose what type of scoring you prefer (Supernova, EXTREME, DDR, etc)

the gameplay don't actually generates player scores set from scoring modes in that theme, as evidenced by 2 blocked lines of codes in BGAnimations/ScreenGameplay decorations default metrics. What they do is they convert scores in Evaluation Stage screen based from judgment scores got, but don't store these converted scores to highscore list.

ポスト #32 · 2012-11-19 10:40:18pmにポスト 11.5年前

Offline SoundFX09
SoundFX09 Avatar Member
125 ポスト
United States
Reg. 2012-07-25

I'm using SM5 Alpha 1, and I was working on a Chart... However, when I went to edit it again,

http://i1268.photobucket.com/albums/jj578/SoundFX09/2012-11-18_224604.jpg

The steps Disappeared.... But when I checked the .sm file, all the steps were shown.... the .sm file is on my skydrive here:

https://skydrive.live.com/redir?resid=4D982C4239A4992F!276&authkey=!AMMn2DjNcvaLw60

So I'm wondering:
Is this a Bug caused by A1? Or was there some sort of error loading or saving it?

ポスト #33 · 2012-11-19 11:44:14pmにポスト 11.5年前

Offline AeronPeryton
AeronPeryton Avatar Member+
4,338 ポスト
Japan
Reg. 2007-03-03

"Give me a steady beat."
That's because it's saving data all over the place. Find your installation folder and do this:

http://zenius-i-vanisher.com/v5.2/viewthread.php?threadid=5172

Then take your .sm file from SkyDrive and put where you'd expect it to be. Now it should load correctly.

Upgrading to alpha 3 would also help.
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