ポスト #22881 · 2014-10-10 10:31:04pmにポスト 9.6年前
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ポスト #22882 · 2014-10-10 10:53:48pmにポスト 9.6年前
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oops
ポスト #22883 · 2014-10-10 11:56:55pmにポスト 9.6年前
Sigrev2 | |
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"suffering from success" |
making a post as an excuse to show off my hot new avatar
ポスト #22884 · 2014-10-11 12:12:55amにポスト 9.6年前
Quote: Silverhawke
I sell that knife at my store. 18/10 stainless steel. At our store, Walco sells the same price for cheaper. Same quality too; 18/10 S/S.
We also sell a Winco brand even cheaper than that, but it's 18/0.
Walco's pattern is named Pacific Rim
Winco's pattern is named Continental
ポスト #22885 · 2014-10-11 06:09:26amにポスト 9.6年前
CuzcoBlocko | |
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"[Art by LilyBreez]" |
This reeks of 2007-2008.
ポスト #22886 · 2014-10-11 06:29:45amにポスト 9.6年前
Dark Coz | |
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"It's pronounced See-OH-Zee" |
https://drive.google.com/file/d/0B8hXzWA1EeFiS2t4dkRVQXZLYWs/view
Best spraypaint to use for Garry's Mod Murder.
Best spraypaint to use for Garry's Mod Murder.
ポスト #22887 · 2014-10-11 10:15:07pmにポスト 9.6年前
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ポスト #22888 · 2014-10-12 01:37:55amにポスト 9.6年前
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ポスト #22889 · 2014-10-12 02:03:43amにポスト 9.6年前
CuzcoBlocko | |
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I think it's pretty good as it is. I slightly over-use S&S animation. Also, this is an animation puppet made of geometric shapes, not hand-drawn animation. That first video you showed me is impressive, though.
ポスト #22890 · 2014-10-12 02:13:06amにポスト 9.6年前
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You can apply it to anything...really...
ポスト #22891 · 2014-10-12 02:18:41amにポスト 9.6年前
I kinda already know about the 12 principals of animation, though. However, concerning 'Very floaty.', if you mean the fact that Toothy is sometimes not aligned to the bottom of the image (too high/low), then yeah, I kinda could do better. Also, there ARE awkward keyframe positions.
Still, it looks fine to me. I like to keep everything moving because it's virtually impossible for one to stay COMPLETELY still without budging by an atom, and I apply that to my characters as well, since I don't want to end up having another movie similar to that very out-of-place movie I made for the failed 'DDRMAX4' that I never used again (ever) since I scrapped max4 and realized it was an excuse for a jukebox of songs I like with visuals.
Still, it looks fine to me. I like to keep everything moving because it's virtually impossible for one to stay COMPLETELY still without budging by an atom, and I apply that to my characters as well, since I don't want to end up having another movie similar to that very out-of-place movie I made for the failed 'DDRMAX4' that I never used again (ever) since I scrapped max4 and realized it was an excuse for a jukebox of songs I like with visuals.
ポスト #22892 · 2014-10-12 02:32:41amにポスト 9.6年前
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Ok... if you say you know the principles of animation, then cool, but it doesn't reflect much in your work. Just saying.
ポスト #22893 · 2014-10-12 02:35:33amにポスト 9.6年前
CuzcoBlocko | |
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Yeah, true, I guess. I never made a looping dance animation though, so it's good for a first try.
ポスト #22894 · 2014-10-12 11:04:57pmにポスト 9.6年前
nvm rip
ポスト #22895 · 2014-10-14 02:00:49amにポスト 9.6年前
Dark Coz | |
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"It's pronounced See-OH-Zee" |
Best highlight for ESL One Cologne 2014.
Yes, I know it was aired around August, but this is just too good to pass up.
ポスト #22896 · 2014-10-14 03:07:21amにポスト 9.6年前
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@Cuzco: I don't really like how everything seems too squishy and how the face shifts and squishes around a lot... animation seems to be too fast too.
ポスト #22897 · 2014-10-14 03:55:18amにポスト 9.6年前
The actual animation is at 60 fps, at 160 frames. Granted, I COULD slow everything down by .5 so that it's 320 frames, but that would cause the animation to be longer than I think it should be. But actually, now that you mention it, yes, the face DOES seem to shift around a lot... I'm going to re-do the 3 characters I finished and reduce that for the 4th.
Also, about how everything seems too squishy, I tend to overuse stretch-and-squash animation with characters... Especially in dance sequences like that. Maybe it's to avoid ending up with that one extremely awkward movie I made for DDRMAX4. (which this is, in a way) I am going to post a second gif reducing 2 of the issues and maybe showcase another one.
Bump; Ohp.
Also, about how everything seems too squishy, I tend to overuse stretch-and-squash animation with characters... Especially in dance sequences like that. Maybe it's to avoid ending up with that one extremely awkward movie I made for DDRMAX4. (which this is, in a way) I am going to post a second gif reducing 2 of the issues and maybe showcase another one.
Bump; Ohp.
ポスト #22898 · 2014-10-14 05:55:45amにポスト 9.6年前
XmatthewX | |
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Quote: Dark Coz
Best highlight for ESL One Cologne 2014.
Yes, I know it was aired around August, but this is just too good to pass up.
o-oh shi-..... how would one judge that lol, thats a good shot tho...
ポスト #22899 · 2014-10-14 07:31:35amにポスト 9.6年前
CuzcoBlocko | |
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Quote: Max
Quote: Gabe
I am assigned to my third stage performance this Sunday between noon and midnight at Q-Zar, and will be more entertaining than the previous performances. Cosplaying is strongly recommended, and I will show up in a Japanese school uniform for the first time. I came up with the cosplay idea because half of the songs presented on in the groove 2 come from the classic animation block, Vortexx on the CW, and the meeting would become wackier with this combination.
Crying. Forever.
ポスト #22900 · 2014-10-14 12:39:47pmにポスト 9.6年前
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"." |