ポスト #141 · 2012-02-06 04:17:02amにポスト 12.7年前
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ポスト #143 · 2012-02-28 06:44:26pmにポスト 12.6年前
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This is me testing Z Reboot on the ITG at my arcade.
What you might notice in the end is that even though I never trigger a mine, it says on the result screen I've only avoided 22 (out of 195). I have to ask a question, has anyone quadded Sonic Vision from Rebirth 1? That song did also have tricks with negative BPM that involved mines.
What you might notice in the end is that even though I never trigger a mine, it says on the result screen I've only avoided 22 (out of 195). I have to ask a question, has anyone quadded Sonic Vision from Rebirth 1? That song did also have tricks with negative BPM that involved mines.
ポスト #144 · 2012-02-28 07:11:59pmにポスト 12.6年前
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http://groovestats.com/index.php?page=songscores&gameid=5&modeid=1&typeid=1&chartid=497 It says that there's a quad star on it, but there isn't a screenshot for it. :\
ポスト #145 · 2012-02-28 08:20:30pmにポスト 12.6年前
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Quote: Spirit of Nightmare
What you might notice in the end is that even though I never trigger a mine, it says on the result screen I've only avoided 22 (out of 195). I have to ask a question, has anyone quadded Sonic Vision from Rebirth 1? That song did also have tricks with negative BPM that involved mines.
As long as no arrows themselves are in or affected by the negative BPM sections, it's possible to quad the song. The mines you "hit" on Z Reboot were mines you never could have hit, but since the machine compares the count of mines it actually saw you avoid (22) with the total count upon scouring the file data (195) it looks weird
ポスト #146 · 2012-03-21 07:07:12pmにポスト 12.6年前
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Any real progress in this project still? I'm being concerned with the future of this development considering no posts have been made in the ITG rebirth forums either since February...
ポスト #147 · 2012-03-21 10:59:46pmにポスト 12.6年前
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I still havent tired any of this stuff yet. I'd prefer to get the whole complete release so I know there wont be any changes. I was hoping it'd be out of beta by now, but I guess not. Either way, I hope the extra time its taking is going to make sure its a solid release.
ポスト #148 · 2012-03-22 12:24:51amにポスト 12.6年前
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Unfortunately nothing has been done since the Beta 2.0 release, so that beta version can be considered the final release for all intents and purposes.
ポスト #149 · 2012-03-22 06:06:28amにポスト 12.6年前
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That's all? What about the rating changes that haven't been resolved yet?
ポスト #150 · 2012-03-22 10:02:08amにポスト 12.6年前
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Quote: NuVirus
That's all? What about the rating changes that haven't been resolved yet?
Besides a few rating changes and what not I think this is about done.ポスト #151 · 2012-03-22 10:28:39amにポスト 12.6年前
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Rating will always be disputable, they were the lowest on my priority list anyways.
You can always change them yourself if you disagree with them strongly enough
You can always change them yourself if you disagree with them strongly enough
ポスト #152 · 2012-03-22 04:44:28pmにポスト 12.6年前
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Last updated: 2012-03-22 04:44pm
But if this is considered over, why not just release the entire song pack as is, and call it finished officially?
ポスト #153 · 2012-03-22 05:17:19pmにポスト 12.6年前
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@KingOfLight Good point...
ポスト #154 · 2012-03-23 07:41:38amにポスト 12.6年前
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That would require a lot of forum posts and organization lol
Plus I feel that not a lot of people would care anyway. I appreciate the concerns though
Plus I feel that not a lot of people would care anyway. I appreciate the concerns though
ポスト #155 · 2012-04-06 02:30:28amにポスト 12.5年前
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So, does this mean Rebirth 2 might share the same fate as In The Groove 3? And I thought groovestats would track Rebirth 2 someday...
I'm still interested in the rejected songs, though, so anyone feel free to tell us where to find the Rejected 2 pack.
I'm still interested in the rejected songs, though, so anyone feel free to tell us where to find the Rejected 2 pack.
ポスト #156 · 2012-04-06 07:25:08amにポスト 12.5年前
Quote: Dreamboy
So, does this mean Rebirth 2 might share the same fate as In The Groove 3? And I thought groovestats would track Rebirth 2 someday...
I'm still interested in the rejected songs, though, so anyone feel free to tell us where to find the Rejected 2 pack.
The ITG machine I play on has a ton of songs that did not make the final cut. It would be interesting that maybe down the line have a ITG Rebirth -The lost songs- pack.I'm still interested in the rejected songs, though, so anyone feel free to tell us where to find the Rejected 2 pack.
ポスト #157 · 2012-04-06 07:37:47amにポスト 12.5年前
AeronPeryton | |
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"Give me a steady beat." |
Have Rynker re-sync the whole thing and just call it done.
Weren't there suppose to be courses for this? Did any work get done on those?
Weren't there suppose to be courses for this? Did any work get done on those?
ポスト #158 · 2012-04-06 01:13:50pmにポスト 12.5年前
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@PandemoniumX Do you have the simfiles for Pandemonium^2, and Rockhill (if there was ever a chart for it in the pack)?
ポスト #159 · 2012-04-06 01:47:20pmにポスト 12.5年前
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Quote: NuVirus
@PandemoniumX Do you have the simfiles for Pandemonium^2, and Rockhill (if there was ever a chart for it in the pack)?
I have Pandemonium^2 somewhere in my computer but I think it's just ,, and an edit chart.ポスト #160 · 2012-04-06 09:18:08pmにポスト 12.5年前
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Do you think you can upload it onto here? I always wanted to try it out for myself, but never got the chance to, since it never made it into the current pack.