Post #1 · Posted at 2016-01-19 08:51:59pm 8.2 years ago
MadkaT | |
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Member | |
820 Posts | |
Not Set | |
Reg. 2009-11-24 | |
Hello, I'm back with more questions. I want to show a game over sprite actor over the evaluation screen, instead of redirecting to the gameover screen. But I haven't found in the docs a way to do that. Is this possible?
Post #2 · Posted at 2016-01-19 10:05:18pm 8.2 years ago
There's no one way for the game to be over. Presumably, if every joined player has 0 stages left or all of them failed and are playing on a harder difficulty than Light, or Beginner after the first stage, the game is over.
Post #3 · Posted at 2016-01-19 11:11:06pm 8.2 years ago
Kyzentun | |
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Member | |
3,209 Posts | |
Reg. 2008-02-20 | |
"I'm honestly pissed off." |
This is the code _fallback uses to pick the next screen after profile save: https://github.com/stepmania/stepmania/blob/master/Themes/_fallback/Scripts/02%20Branches.lua#L127-L142
You probably want some logic similar to that.
You probably want some logic similar to that.
Post #4 · Posted at 2016-01-20 02:19:14am 8.2 years ago
Yes, this have worked for me:
STATSMAN:GetCurStageStats():AllFailed()
Thanks for the help.
STATSMAN:GetCurStageStats():AllFailed()
Thanks for the help.