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[SM5 release] StepMania 5.0.10 released

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Post #21 · Posted at 2015-11-01 11:50:36pm 8.4 years ago

Offline Th3_Ov3rHell_3XoduZ
Th3_Ov3rHell_3XoduZ Avatar Member
313 Posts
Chile
Reg. 2012-09-13

"ITG, The Best Dance Machine!"
Im not sure, but on the latest versions of SM5, I have a lower performance than the 5.0.7 that is the current version I use where I achieved the highest FPS performance.

I have to use D3D to improve the performance in any version, but the 5.0.7 is the best one, using my Theme as test (it is a very demand theme). All maxed out, 1920x1080, High textures Force On, no v-sync, fst note rendering ON.

On the 5.0.10 using OpenGL I got an average of 90 FPS vs 100 FPS on 5.0.7 (not so much).
On the 5.0.10 using D3D the FPS comes to an average of 150 FPS but not that much than 5.0.7 where I can get easy 320 FPS.

This is the main reason why I still using SM 5.0.7, why I got better performance on that version?
Quote: Released Themes for SM5 Beta 3
Quote: Released Themes for SM5 Beta 4 & 5.0.7
Quote: Simfles Packs Released

Post #22 · Posted at 2015-11-02 02:42:37am 8.4 years ago

Offline Kyzentun
Kyzentun Avatar Member
3,209 Posts
United States
Reg. 2008-02-20

"I'm honestly pissed off."
I have no idea why your performance would be different. Mine is the same in all versions. But I'm on linux, so I'm not using d3d.
Nothing has changed in the renderer since 5.0.7.

As a side note, the d3d renderer isn't really supported. There are various things like ActorFrameTexture and BlendMode_Subtract that don't work at all with the d3d renderer. So it's not a good idea to use anyway.
silenttype01: Kyzentun is never harsh. He says it how it is.

GENERATION 24: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Post #23 · Posted at 2015-11-03 12:02:07am 8.4 years ago

Offline Mad Matt
Mad Matt Avatar Member
65 Posts
United States
Reg. 2011-10-26

Quote: Kyzentun
I'd like to take the modifier system I made for the notefield and use something very like it for actors in general.

This makes me laugh because in my fork I did the exact opposite: I made the mod system based on actor tweening

Post #24 · Posted at 2015-11-03 12:04:57am 8.4 years ago

Offline Kyzentun
Kyzentun Avatar Member
3,209 Posts
United States
Reg. 2008-02-20

"I'm honestly pissed off."
Quote: Mad Matt
Quote: Kyzentun
I'd like to take the modifier system I made for the notefield and use something very like it for actors in general.

This makes me laugh because in my fork I did the exact opposite: I made the mod system based on actor tweening
Well, I actually want mods to be synced with the music if they change over time. And not have the FOV of the notefield change when the receptor offset is changed. There are probably other weird nuisances hiding in ArrowEffects that I'd rather be rid of.
silenttype01: Kyzentun is never harsh. He says it how it is.

GENERATION 24: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Post #25 · Posted at 2015-11-03 12:15:47am 8.4 years ago

Offline Mad Matt
Mad Matt Avatar Member
65 Posts
United States
Reg. 2011-10-26

Quote: Kyzentun
Well, I actually want mods to be synced with the music if they change over time. And not have the FOV of the notefield change when the receptor offset is changed. There are probably other weird nuisances hiding in ArrowEffects that I'd rather be rid of.

Thank you for explaining the limitations of a system you know nothing about.

Post #26 · Posted at 2015-11-03 12:25:41am 8.4 years ago

Offline Kyzentun
Kyzentun Avatar Member
3,209 Posts
United States
Reg. 2008-02-20

"I'm honestly pissed off."
I was talking about the problems that ArrowEffects has, not whatever solution you have, since I've never seen or heard anything about how it works. Making mods based on actor tweens doesn't sound anything like ArrowEffects.
silenttype01: Kyzentun is never harsh. He says it how it is.

GENERATION 24: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Post #27 · Posted at 2015-11-03 12:36:29am 8.4 years ago

Offline Mad Matt
Mad Matt Avatar Member
65 Posts
United States
Reg. 2011-10-26

Quote: Kyzentun
I was talking about the problems that ArrowEffects has, not whatever solution you have, since I've never seen or heard anything about how it works. Making mods based on actor tweens doesn't sound anything like ArrowEffects.

Ahh, sorry, I misinterpreted it since you had quoted my post.

Post #28 · Posted at 2015-12-09 02:25:49pm 8.3 years ago

Offline CuzcoBlocko
CuzcoBlocko Avatar Member
2,947 Posts
United States
Reg. 2013-10-26

"[Art by LilyBreez]"
This looks weird...

http://orig07.deviantart.net/d7db/f/2015/343/4/c/2015_12_09_071823_by_rusty_raccoon_735-d9jjpba.jpg

Is it supposed to be in front of the songwheel?

Post #29 · Posted at 2015-12-09 03:15:44pm 8.3 years ago

Offline BemaniHyper
BemaniHyper Avatar Member+
1,434 Posts
United States
Reg. 2013-09-13

that looks like it should be on the left side

it kind of reminds me of the positioning of the rivals pane in IIDX SPADA, but here it leaves that odd empty space on the left where i'm pretty sure it's supposed to be

Post #30 · Posted at 2015-12-09 03:16:56pm 8.3 years ago

Offline Kyzentun
Kyzentun Avatar Member
3,209 Posts
United States
Reg. 2008-02-20

"I'm honestly pissed off."
Yeah, it's a weird choice to put player 2's pane info in front of the wheel, but it is deliberate.
silenttype01: Kyzentun is never harsh. He says it how it is.

GENERATION 24: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Post #31 · Posted at 2015-12-09 03:21:20pm 8.3 years ago

Offline BemaniHyper
BemaniHyper Avatar Member+
1,434 Posts
United States
Reg. 2013-09-13

oh it's player 2 that's why

Post #32 · Posted at 2015-12-09 03:23:40pm 8.3 years ago

Offline CuzcoBlocko
CuzcoBlocko Avatar Member
2,947 Posts
United States
Reg. 2013-10-26

"[Art by LilyBreez]"
Yeah, I'm playing this file with the 2P side because the arrow keys prevent left-down-right crossovers from being effectively produced without bumping fingers into each other.

It has tons of doublesteps.

Post #33 · Posted at 2015-12-09 03:33:05pm 8.3 years ago

Offline Kyzentun
Kyzentun Avatar Member
3,209 Posts
United States
Reg. 2008-02-20

"I'm honestly pissed off."
Quote: CuzcoBlocko
Yeah, I'm playing this file with the 2P side because the arrow keys prevent left-down-right crossovers from being effectively produced without bumping fingers into each other.

It has tons of doublesteps.
... you do realize that you can map whatever keys you want, right? There is a screen in the service menu for mapping keys. (and I spent a chunk of time last year making it harder to screw yourself and leave an unplayable keymapping that can only be fixed by deleting the config file)
silenttype01: Kyzentun is never harsh. He says it how it is.

GENERATION 24: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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