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Mission Mode for Stepmania?

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Post #21 · Posted at 2015-11-01 02:13:23pm 8.4 years ago

Offline Th3_Ov3rHell_3XoduZ
Th3_Ov3rHell_3XoduZ Avatar Member
313 Posts
Chile
Reg. 2012-09-13

"ITG, The Best Dance Machine!"
Quote: FlameyBoy
In 5, the editor lets you add song attacks. The closest thing I've ever seen in 3.9, even modified, was Mungyodance 3's Extra Mode which was more or less a modified single-song course select screen, like you were suggesting. It's not really easy to explain how to do this in one post.
There's something you dont get it. I already know that you can add attacks to a course o directly from the song file.

Those aren't attacks, are conditions. You can't add those kinds of conditions as attacks. Those aren't mods or effects. For example, in a mission you have to pass the entire song with less than 7 Greats pressed with the Left Arrow. Attacks can't do that.

Second, I am inplementing this directly inside my Theme, I am just using the courses to make everything easier for me. I haven't touched the songs or something. I just made everything from the Theme that works with those missions aka courses. At the moment I have only 4. But It is possible to make a Mission Mode from scratch (As I'm doing right now).
Quote: Released Themes for SM5 Beta 3
Quote: Released Themes for SM5 Beta 4 & 5.0.7
Quote: Simfles Packs Released

Post #22 · Posted at 2015-11-01 09:12:39pm 8.4 years ago

Offline FlameyBoy
FlameyBoy Avatar Member
335 Posts
United States
Reg. 2011-03-09

I understand that. I thought that Cuzco was asking something about attacks. I know mission conditions have to be done from the ground up because StepMania doesn't have anything special to support a mission mode.

Post #23 · Posted at 2015-11-02 07:52:35am 8.4 years ago

Offline midnightclubx
midnightclubx Avatar Member
1,082 Posts
United States
Reg. 2014-06-06

The prospect of a mission mode in Stepmania sounds awesome (maybe there could be a chance of it being an experimental feature from 5.1 onwards, and then it be standard whenever SM6 comes out?), but I have two questions about it:

1. Wouldn't you need to download a "mission pack file" for these to work? I'm imagining that this would be similar to how nonstop/course and challenge mode courses work where you only have the standard (top/bottom 5). In other words, I'm not thinking something like this is gonna work out of the gate, per se.

Which leads me to my 2nd (and possibly very unrealistic/ambitious) question: if it does work out of the gate, where you're able to get the missions based off of some of the songs, would there be a randomizer every time you selected the mission mode, where the program would make, say, around 3-5 different missions of varying difficulty if you had one song in SM itself? It would be pretty cool to give the mission mode a "roguelike" element whenever you exit the mode and re-enter it, but I imaging coding it would be next to impossible. Even if that weren't a problem, I'm guessing you would have to make the code for the various mission "structures" (i.e. one mission base where you can only get GOODs on a song, or merging all 4/5 arrows into one space, and adding 'mission modifiers' where on top of the base missions, there's the extra catch that makes it different, like the song speeding up and/or slowing down at random, or the arrows change color, etc.)

I hope that doesn't sound confusing.

Post #24 · Posted at 2015-11-02 06:23:34pm 8.4 years ago

Offline Th3_Ov3rHell_3XoduZ
Th3_Ov3rHell_3XoduZ Avatar Member
313 Posts
Chile
Reg. 2012-09-13

"ITG, The Best Dance Machine!"
Quote: midnightclubx
The prospect of a mission mode in Stepmania sounds awesome (maybe there could be a chance of it being an experimental feature from 5.1 onwards, and then it be standard whenever SM6 comes out?), but I have two questions about it:

1. Wouldn't you need to download a "mission pack file" for these to work? I'm imagining that this would be similar to how nonstop/course and challenge mode courses work where you only have the standard (top/bottom 5). In other words, I'm not thinking something like this is gonna work out of the gate, per se.

Which leads me to my 2nd (and possibly very unrealistic/ambitious) question: if it does work out of the gate, where you're able to get the missions based off of some of the songs, would there be a randomizer every time you selected the mission mode, where the program would make, say, around 3-5 different missions of varying difficulty if you had one song in SM itself? It would be pretty cool to give the mission mode a "roguelike" element whenever you exit the mode and re-enter it, but I imaging coding it would be next to impossible. Even if that weren't a problem, I'm guessing you would have to make the code for the various mission "structures" (i.e. one mission base where you can only get GOODs on a song, or merging all 4/5 arrows into one space, and adding 'mission modifiers' where on top of the base missions, there's the extra catch that makes it different, like the song speeding up and/or slowing down at random, or the arrows change color, etc.)

I hope that doesn't sound confusing.
Im gonna explain what Im currently doing on my Theme.

I started to create a "Mission Mode", a mode where you have to play preset songs with differents conditions to be able to clear them. To make the things easier for me, I decided to create this in base with the ScreenSelectCourse. I just choose 1 song per course and then the harder part come out.

I am doing everything from scratch, I am for say so, converting the ScreenSelectCourse to a Mission Mode Select. I am removing everything I won't use. Also, I am not editing or adding LUA into the songs, again, everything is being done inside the Theme. I just make a copy of the ScreenGameplay renamed ScreenMission. This to links everything directly to the ScreenMission and prevent to be loaded on ScreenGameplay.

In short words, I am creating a Mission Mode, where you will be able to play them with differents conditions, NO MODS or attacks, as spoiler, there's one that to be passed you have to clear the song with exactly 30 Greats. etc...

The Mission Mode will be available soon, my Theme can be downloaded from GitHub where there is the latests editions. The Theme has currently a lot of nice features, some of them made by me, others made by others people too.... A part of the Mission Mode, I have to finish 72 Easter Eggs that will be hidden on the Theme.
Quote: Released Themes for SM5 Beta 3
Quote: Released Themes for SM5 Beta 4 & 5.0.7
Quote: Simfles Packs Released

Post #25 · Posted at 2015-11-02 11:31:35pm 8.4 years ago

Offline midnightclubx
midnightclubx Avatar Member
1,082 Posts
United States
Reg. 2014-06-06

It sounds pretty good; I asked those questions in case they were in the default theme, but I think it would take a good while before that happens. Until then, I'll give your theme a try once it's finished.

I guess what I was trying to say is (and I'll refer to the theme for simplicity's sake), do you have to get specific songs for these missions to work, or, would the program/theme be able to apply the missions to the songs you have in your Songs folder? I wouldn't be surprised if it's the former, but I can't complain, since it looks good so far!

Post #26 · Posted at 2015-11-02 11:42:03pm 8.4 years ago

Offline Th3_Ov3rHell_3XoduZ
Th3_Ov3rHell_3XoduZ Avatar Member
313 Posts
Chile
Reg. 2012-09-13

"ITG, The Best Dance Machine!"
Each course aka mission has already preset a song, those songs corresponding to a folder I made called Missions A (for all the missions corresponding to that letter aka area). When I decide to upload the Theme with the Mission Mode includes, Ill post the songs packs also with the Courses.
Quote: Released Themes for SM5 Beta 3
Quote: Released Themes for SM5 Beta 4 & 5.0.7
Quote: Simfles Packs Released

Post #27 · Posted at 2015-11-03 03:06:53pm 8.4 years ago

Offline FlameyBoy
FlameyBoy Avatar Member
335 Posts
United States
Reg. 2011-03-09


Last updated: 2015-11-03 03:09pm
I don't think StepMania is likely to ever have built-in support for a mission mode, unless maybe somebody comes up with a way to have a mission mode that doesn't depend on a particular set of songs to work. The current trajectory of 5.1 isn't really about adding any new gameplay features like that, it seems to be focusing on making StepMania far more flexible. 6 is probably going to be a more radical version of that.

Post #28 · Posted at 2015-11-03 04:32:04pm 8.4 years ago

Offline Th3_Ov3rHell_3XoduZ
Th3_Ov3rHell_3XoduZ Avatar Member
313 Posts
Chile
Reg. 2012-09-13

"ITG, The Best Dance Machine!"
Quote: FlameyBoy
I don't think StepMania is likely to ever have built-in support for a mission mode, unless maybe somebody comes up with a way to have a mission mode that doesn't depend on a particular set of songs to work. The current trajectory of 5.1 isn't really about adding any new gameplay features like that, it seems to be focusing on making StepMania far more flexible. 6 is probably going to be a more radical version of that.

Well that is correct, SM5 currently doesn't have a built-in Mission Mode and I dont think someone will add it to SM5, someone else can easy make a Mission Mode 10 times better than the one I'm making. That can works with any Theme, the difference here is I am creating this only focused on my Theme.

But we hope that soon, SM5 can has a built-in and so much advanced Mission Mode for every Theme.
Quote: Released Themes for SM5 Beta 3
Quote: Released Themes for SM5 Beta 4 & 5.0.7
Quote: Simfles Packs Released
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