Post #1 · Posted at 2015-10-30 11:35:39pm 8.4 years ago
CuzcoBlocko | |
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Is there a way to install it?
Post #2 · Posted at 2015-10-30 11:40:01pm 8.4 years ago
Th3_Ov3rHell_3XoduZ | |
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Quote: CuzcoBlocko
Is there a way to install it?
If you means likes just putting some files... No. There's not a Mission Mode made for Stepmania, Im not sure if someone has tried or is making one.Actually I am thinking in make something likes a Mission Mode for my Theme, but it is only on my Possible-Things-TODO-List.
Post #3 · Posted at 2015-10-30 11:55:14pm 8.4 years ago
CuzcoBlocko | |
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Is there a way to make one manually? Make something that routes to custom simfiles with wacky options?
Post #4 · Posted at 2015-10-30 11:58:56pm 8.4 years ago
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Quote: CuzcoBlocko
Is there a way to make one manually? Make something that routes to custom simfiles with wacky options?
Well of course there's a way to make one manually, but it requires a certain knowledge in LUA. As I already said you. I want to make a Mission Mode and implement it on my theme.But I have to start how to I'm gonna make it, what I need, etc... I'm 100% sure that this is not gonna be easy. I will requires some hours of work and patience.
Post #5 · Posted at 2015-10-31 12:03:33am 8.4 years ago
CuzcoBlocko | |
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My theory is that you clone the gameplay select style screen, clone the songwheel and add a description thing for what you have to do for each mission, and route the missions to different cuts and .sms via courses (so that options are on).
Post #6 · Posted at 2015-10-31 12:08:26am 8.4 years ago
kenny | |
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the new fiesta 2 theme by xmax has a misson mode in it might wanna look into that and stymoys piu themes for 3.9 had an misson mode also
Post #7 · Posted at 2015-10-31 12:10:07am 8.4 years ago
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Quote: CuzcoBlocko
My theory is that you clone the gameplay select style screen, clone the songwheel and add a description thing for what you have to do for each mission, and route the missions to different cuts and .sms via courses (so that options are on).
Well yeah that is a way to start with. Well you can easy clone an entire screen (I have already do that). I have to study how to makes things with the sm files. Like that why we will be able to makes stuffs.Post #8 · Posted at 2015-10-31 12:13:20am 8.4 years ago
CuzcoBlocko | |
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Last updated: 2015-10-31 12:14am
I think the way to go about this is specifically the course select screen, and it will route to "courses" (alternate .sms specially made for mission mode) that have options. You can even edit in pitch changes from the mp3 and tweak the .sm to follow.
For example, the way to get extra stages;
#COURSE:DDREX Extra Stage;
#SONG:ex01\The legend of MAX:MANIAC:1.5x,reverse,power-drop;
Notice the options.
For example, the way to get extra stages;
#COURSE:DDREX Extra Stage;
#SONG:ex01\The legend of MAX:MANIAC:1.5x,reverse,power-drop;
Notice the options.
Post #9 · Posted at 2015-10-31 12:24:26am 8.4 years ago
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Quote: CuzcoBlocko
I think the way to go about this is specifically the course select screen, and it will route to "courses" (alternate .sms specially made for mission mode) that have options. You can even edit in pitch changes from the mp3 and tweak the .sm to follow.
For example, the way to get extra stages;
#COURSEDREX Extra Stage;
#SONG:ex01\The legend of MAX:MANIAC:1.5x,reverse,power-drop;
Notice the options.
For example, the way to get extra stages;
#COURSEDREX Extra Stage;
#SONG:ex01\The legend of MAX:MANIAC:1.5x,reverse,power-drop;
Notice the options.
I already know how to Courses works on SM5. But yeah, that is a good idea to transform the ScreenSelectCourse into a Mission Mode. At least, since I am thinking in completely remove the ScreenSelectCourse on my theme, I could use it and transform it instead of delete it.
Post #10 · Posted at 2015-10-31 01:15:36am 8.4 years ago
CuzcoBlocko | |
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Last updated: 2015-10-31 01:18am
Here's a mockup I made.
RUDL stepzone + 1.5x and Note.
Don't hit the down arrow, but get at least a great on everything else.
#SONG:missions\15:STANDARD
if
item "Arrow.Down" produces value #1
or
item "Arrow.Down" produces value #2
or
item "Arrow.Down" produces value #3
or
item "Arrow.Down" produces value #4
or
item "Arrow.Down" produces value #5
or
then
go to ScreenStageFailed
else
Values 1-5; Marvelous-Boo. Miss... is value 6.
RUDL stepzone + 1.5x and Note.
Don't hit the down arrow, but get at least a great on everything else.
Quote: This would be the rough way of getting the mission to work correctly
#SONG:missions\15:STANDARD
if
item "Arrow.Down" produces value #1
or
item "Arrow.Down" produces value #2
or
item "Arrow.Down" produces value #3
or
item "Arrow.Down" produces value #4
or
item "Arrow.Down" produces value #5
or
then
go to ScreenStageFailed
else
Values 1-5; Marvelous-Boo. Miss... is value 6.
Post #11 · Posted at 2015-10-31 02:03:40am 8.4 years ago
Th3_Ov3rHell_3XoduZ | |
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Quote: CuzcoBlocko
Here's a mockup I made.
RUDL stepzone + 1.5x and Note.
Don't hit the down arrow, but get at least a great on everything else.
#SONG:missions\15TANDARD
if
item "Arrow.Down" produces value #1
or
item "Arrow.Down" produces value #2
or
item "Arrow.Down" produces value #3
or
item "Arrow.Down" produces value #4
or
item "Arrow.Down" produces value #5
or
then
go to ScreenStageFailed
else
Values 1-5; Marvelous-Boo. Miss... is value 6.
RUDL stepzone + 1.5x and Note.
Don't hit the down arrow, but get at least a great on everything else.
Quote: This would be the rough way of getting the mission to work correctly
#SONG:missions\15TANDARD
if
item "Arrow.Down" produces value #1
or
item "Arrow.Down" produces value #2
or
item "Arrow.Down" produces value #3
or
item "Arrow.Down" produces value #4
or
item "Arrow.Down" produces value #5
or
then
go to ScreenStageFailed
else
Values 1-5; Marvelous-Boo. Miss... is value 6.
That looks good so far. In my case, I would do something different. I could try to makes the stuffs directly from the BGAnimations folder since I have more experience from there. I am having somes ideas that I can start with it. Just one question, the song from the video dont start from the beggining... You just cut off the song or used a kind of command??
Post #12 · Posted at 2015-10-31 02:07:58am 8.4 years ago
CuzcoBlocko | |
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I edited the video because it's MORE THAN I NEEDED TO KNOW entire cut. I used F5 to end the song early. However, the .sms will have the song cuts only covering the meaty part. This mission would go straight to the diamond tunnel movie (a.k.a the first verse) instead of go through the drum-less intro first.
Post #13 · Posted at 2015-10-31 02:27:15am 8.4 years ago
Th3_Ov3rHell_3XoduZ | |
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Last updated: 2015-10-31 02:27am
Quote: CuzcoBlocko
I edited the video because it's MORE THAN I NEEDED TO KNOW entire cut. I used F5 to end the song early. However, the .sms will have the song cuts only covering the meaty part. This mission would go straight to the diamond tunnel movie (a.k.a the first verse) instead of go through the drum-less intro first.
Ok... The thing I think that will be hard, is the songs that will go into this Mission Mode. Since theres a lot (and a looooooooot) of packs, and since I dont play DDR so much, (i play songs in the ITG scale of 15~20). I dont know what and how many songs to choose for this.Since Im gonna start to make this specially for my Theme. I will try to choose songs from DDR, ITG and Index packs.
Ok, Im getting so excited about this that im gonna start right know. To makes the things easier, I will going for the ScreenSelectCourses way.
Post #14 · Posted at 2015-10-31 03:03:33am 8.4 years ago
CuzcoBlocko | |
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For me, I only have to chose 100 out of 120-180 songs. That shouldn't be too hard.
Post #15 · Posted at 2015-10-31 03:50:12am 8.4 years ago
Marten | |
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Quote: kenny
the new fiesta 2 theme by xmax has a misson mode in it might wanna look into that and stymoys piu themes for 3.9 had an misson mode also
Any idea where one might be able to get that Fiesta 2 theme? DDR SuperNOVA 3 was going to feature a mission mode, and we need to see how to do this in SM5.Post #16 · Posted at 2015-10-31 03:52:02am 8.4 years ago
CuzcoBlocko | |
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Just to clarify, that method I posted to make the down arrow make you lose is not exactly the way to do it, it's just what should be similar to the actual result, I know nothing about coding.
Post #17 · Posted at 2015-11-01 12:06:30am 8.4 years ago
Th3_Ov3rHell_3XoduZ | |
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Last updated: 2015-11-01 12:06am
I would like to ask, is the Course format has changed on SM5?? I am having troubles trying to load a course. Idk why SM5 is not loading a course. Also, I notice that a course included with SM5 has an option "nodifficulty"... What that means?
A little update, I had made this so far. This is a highly super Pre Alpha footage, but good thing is that it works. The harder part will be to create conditions more complex.
At least, those three missions works correctly, I am doing everything on the same Theme, the conditios, everything.
A little update, I had made this so far. This is a highly super Pre Alpha footage, but good thing is that it works. The harder part will be to create conditions more complex.
At least, those three missions works correctly, I am doing everything on the same Theme, the conditios, everything.
Post #18 · Posted at 2015-11-01 07:16:25am 8.4 years ago
FlameyBoy | |
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You don't really need to use courses in SM5. Individual song files, or even charts, can have attacks.
Post #19 · Posted at 2015-11-01 07:18:14am 8.4 years ago
CuzcoBlocko | |
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How do you force implement those?
Post #20 · Posted at 2015-11-01 07:34:19am 8.4 years ago
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In 5, the editor lets you add song attacks. The closest thing I've ever seen in 3.9, even modified, was Mungyodance 3's Extra Mode which was more or less a modified single-song course select screen, like you were suggesting. It's not really easy to explain how to do this in one post.