Post #1 · Posted at 2015-09-28 07:19:11pm 9.1 years ago
Hello. So I want to make a Graphic overlay into another Graphic. Like putting one on another. Or maybe another under one of these. I think you got it. If you know how to do this please tell me. I would be very thankful.
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Beside the above thing. Does anyone know how to change dance arrows position. It looks like my arrows are addy(50) from the normal height and I don't know why. Just tell me where I can change it.
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Beside the above thing. Does anyone know how to change dance arrows position. It looks like my arrows are addy(50) from the normal height and I don't know why. Just tell me where I can change it.
Post #2 · Posted at 2015-09-28 08:47:16pm 9.1 years ago
1. In lua files, the first entry is always on the bottom for that lua file. It also helps to use "draworder,#" to set which layer for it to be on. Especially outside of lua files. For example:
//LUA//
LoadActor("_blah")..{
blahblah
blah
};
LoadActor("_blah2")..{
blah
blahblah
};
//////////////////
The first entry will appear below.
Metrics.ini:
BannerFrameOnCommand=draworder,5
MusicWheelOnCommand=draworder,1
///////////////
Since the Wheel is set to 1, it will appear underneath the Banner Frame since the frame is set to 5. higher on the orderlist.
2. metrics.ini>[ScreenGameplay]>ReceptorArrowsYStandard/Reverse
//LUA//
LoadActor("_blah")..{
blahblah
blah
};
LoadActor("_blah2")..{
blah
blahblah
};
//////////////////
The first entry will appear below.
Metrics.ini:
BannerFrameOnCommand=draworder,5
MusicWheelOnCommand=draworder,1
///////////////
Since the Wheel is set to 1, it will appear underneath the Banner Frame since the frame is set to 5. higher on the orderlist.
2. metrics.ini>[ScreenGameplay]>ReceptorArrowsYStandard/Reverse
Post #3 · Posted at 2015-09-28 08:56:18pm 9.1 years ago
Thanks!!! But. I'm using default and I found ReceptorArrowsYStandard=GetTapPosition('Standard') and the same with reverse. How can I adjust GetTapPosition('Standard')? It's better so I won't modify any default values.
Also I might to be more clear. I'm trying to make the choice versus be draworder,2 and the Double choice draworder,1 ChoiceNames="Single,Versus,Double"
Choice2="style,versus;name,Versus;screen,"..Branch.AfterSelectStyle()
Choice3="style,double;name,Double;screen,"..Branch.AfterSelectStyle()
But have these. Where should I put it. Also I saw that it's OnCommand options.
Also I might to be more clear. I'm trying to make the choice versus be draworder,2 and the Double choice draworder,1 ChoiceNames="Single,Versus,Double"
Choice2="style,versus;name,Versus;screen,"..Branch.AfterSelectStyle()
Choice3="style,double;name,Double;screen,"..Branch.AfterSelectStyle()
But have these. Where should I put it. Also I saw that it's OnCommand options.
Post #4 · Posted at 2015-09-28 10:39:10pm 9.1 years ago
razorblade | |
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Not Set | |
Reg. 2011-03-01 | |
You can safely change ReceptorArrowsYStandard and ReceptorArrowsYReverse value to any integer relative to CenterY.
This is an example:
ReceptorArrowsYStandard=-125
ReceptorArrowsYReverse=145
You can't custom set the draworder for the choices. Draworder are sorted based on the the order they appear in ChoiceNames.
This is an example:
ReceptorArrowsYStandard=-125
ReceptorArrowsYReverse=145
You can't custom set the draworder for the choices. Draworder are sorted based on the the order they appear in ChoiceNames.
Post #5 · Posted at 2015-09-29 12:42:21am 9.1 years ago
Engine_Machiner | |
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Member | |
222 帖子 | |
Reg. 2014-01-16 | |
"~The message~" |
Quote: razorblade
ReceptorArrowsYStandard=-125
ReceptorArrowsYReverse=145
These helped me fixing the issue. Now I would like to know how Sound Directions work? (/default/sound/Blah)
(I don't think it's like Graphics work tho) And the ChoiceName thing I had to put it in a different order. (Didn't want to)
Post #6 · Posted at 2015-09-29 03:22:22am 9.1 years ago
dbk2 | |
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Member | |
332 帖子 | |
Not Set | |
Reg. 2012-04-30 | |
Quote: Engine_Machiner
Now I would like to know how Sound Directions work? (/default/sound/Blah)
What is your question?
Post #7 · Posted at 2015-09-29 03:23:40am 9.1 years ago
Th3_Ov3rHell_3XoduZ | |
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Member | |
313 帖子 | |
Reg. 2012-09-13 | |
"ITG, The Best Dance Machine!" |
what you mean with Sound direction? Add more sounds file to a screen?... It is the same. For add a new sound file you have to add a new "layer" in your lua file, for example.
Now, there's a command to retrieve sound files from the Sounds folder inside the theme folder.
LoadActor(THEME:GetPathS("sound file name")). I hope this helps for you.
Quote
local t = Def.ActorFrame{}
t[#t+1] = LoadActor("sound file name")..{
InitCommand=cmd(play);
};
return t;
t[#t+1] = LoadActor("sound file name")..{
InitCommand=cmd(play);
};
return t;
Now, there's a command to retrieve sound files from the Sounds folder inside the theme folder.
LoadActor(THEME:GetPathS("sound file name")). I hope this helps for you.
Post #8 · Posted at 2015-09-29 04:10:55am 9.1 years ago
I'm not getting the Sound Carpet and all it's content directions. I mean where do I manage it? Metrics? BGA? Graphics? or its just a carpet for sound files and no more as reference.
(For example I want to change the TitleMenu Scroller Sound) How?
Sorry for not getting clear. It may be my English.
(For example I want to change the TitleMenu Scroller Sound) How?
Sorry for not getting clear. It may be my English.
Post #9 · Posted at 2015-09-29 08:24:37pm 9.1 years ago
ThemeFolder>Sounds>ScreenTitleMenu change
Post #10 · Posted at 2015-09-29 09:36:30pm 9.1 years ago
Engine_Machiner | |
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Member | |
222 帖子 | |
Reg. 2014-01-16 | |
"~The message~" |
Quote: Inorizushi
ThemeFolder>Sounds>ScreenTitleMenu change
Where can I find all the options (change)?
Post #11 · Posted at 2015-09-29 09:58:01pm 9.1 years ago
Quote: Engine_Machiner
Where can I find all the options (change)?
I don't think it is documented anywhere yet. For now, your options are to read StepMania's source code (too much), or to see what other themes (especially _fallback) have already done.
Post #12 · Posted at 2015-09-30 01:35:29am 9.1 years ago
Engine_Machiner | |
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Member | |
222 帖子 | |
Reg. 2014-01-16 | |
"~The message~" |
Oh my. Now here comes something else. I need to manage the musicwheel part. (To make a DDR PSX Wheel style)
I don't have any clue how to make this
I don't have any clue how to make this
Post #13 · Posted at 2015-09-30 06:10:07am 9.1 years ago
Quote: dbk2
I don't think it is documented anywhere yet.
Actually, sounds are somewhat documented at the SM Theming Wiki. ScreenTitleMenu is documented here: http://kki.ajworld.net/wiki/ScreenTitleMenu
At the top of the page for ScreenTitleMenu, there is the text:
Quote
It is derived from ScreenSelectMaster.
This means that any sounds documented for ScreenSelectMaster also apply to ScreenTitleMenu.
Good luck!
Post #14 · Posted at 2015-10-01 11:47:29pm 9.1 years ago
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It looks like I can't manage ScreenOptionsService Fonts. (Using default)