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Post #1 · Posted at 2015-09-28 07:19:11pm 8.5 years ago

Offline Engine_Machiner
Engine_Machiner Avatar Member
222 Posts
Colombia
Reg. 2014-01-16

"~The message~"

Last updated: 2015-10-02 09:22pm
Hello. So I want to make a Graphic overlay into another Graphic. Like putting one on another. Or maybe another under one of these. I think you got it. If you know how to do this please tell me. I would be very thankful. Very Happy

---

Beside the above thing. Does anyone know how to change dance arrows position. It looks like my arrows are addy(50) from the normal height and I don't know why. Just tell me where I can change it. Roll Eyes
http://66.media.tumblr.com/652d5cdeea85a39ee07a6cffb343f8a7/tumblr_mhsqmzte3S1s5307io1_100.gif https://images.duckduckgo.com/iu/?u=http%3A%2F%2Fmedia.riffsy.com%2Fimages%2F802c4321ccc6e92fb1caeddfaa52562f%2Fraw&f=1 https://images.duckduckgo.com/iu/?u=http%3A%2F%2Fauto.img.v4.skyrock.net%2F3682%2F77303682%2Fpics%2F2981513201_1_7_CclapQKR.gif&f=1

Post #2 · Posted at 2015-09-28 08:47:16pm 8.5 years ago

Offline Inorizushi
Inorizushi Avatar Member
487 Posts
Not Set
Reg. 2012-10-25

"huhbluh"

Last updated: 2015-09-28 08:50pm
1. In lua files, the first entry is always on the bottom for that lua file. It also helps to use "draworder,#" to set which layer for it to be on. Especially outside of lua files. For example:

//LUA//
LoadActor("_blah")..{
blahblah
blah
};

LoadActor("_blah2")..{
blah
blahblah
};
//////////////////

The first entry will appear below.

Metrics.ini:
BannerFrameOnCommand=draworder,5
MusicWheelOnCommand=draworder,1
///////////////

Since the Wheel is set to 1, it will appear underneath the Banner Frame since the frame is set to 5. higher on the orderlist.

2. metrics.ini>[ScreenGameplay]>ReceptorArrowsYStandard/Reverse

Post #3 · Posted at 2015-09-28 08:56:18pm 8.5 years ago

Offline Engine_Machiner
Engine_Machiner Avatar Member
222 Posts
Colombia
Reg. 2014-01-16

"~The message~"

Last updated: 2015-09-28 09:15pm
Thanks!!! Happy But. I'm using default and I found ReceptorArrowsYStandard=GetTapPosition('Standard') and the same with reverse. How can I adjust GetTapPosition('Standard')? It's better so I won't modify any default values.

Also I might to be more clear. I'm trying to make the choice versus be draworder,2 and the Double choice draworder,1 ChoiceNames="Single,Versus,Double"
Choice2="style,versus;name,Versus;screen,"..Branch.AfterSelectStyle()
Choice3="style,double;name,Double;screen,"..Branch.AfterSelectStyle()
But have these. Where should I put it. Also I saw that it's OnCommand options.
http://66.media.tumblr.com/652d5cdeea85a39ee07a6cffb343f8a7/tumblr_mhsqmzte3S1s5307io1_100.gif https://images.duckduckgo.com/iu/?u=http%3A%2F%2Fmedia.riffsy.com%2Fimages%2F802c4321ccc6e92fb1caeddfaa52562f%2Fraw&f=1 https://images.duckduckgo.com/iu/?u=http%3A%2F%2Fauto.img.v4.skyrock.net%2F3682%2F77303682%2Fpics%2F2981513201_1_7_CclapQKR.gif&f=1

Post #4 · Posted at 2015-09-28 10:39:10pm 8.5 years ago

Offline razorblade
razorblade Avatar Member
1,099 Posts
Not Set
Reg. 2011-03-01

You can safely change ReceptorArrowsYStandard and ReceptorArrowsYReverse value to any integer relative to CenterY.

This is an example:
ReceptorArrowsYStandard=-125
ReceptorArrowsYReverse=145

You can't custom set the draworder for the choices. Draworder are sorted based on the the order they appear in ChoiceNames.

Post #5 · Posted at 2015-09-29 12:42:21am 8.5 years ago

Offline Engine_Machiner
Engine_Machiner Avatar Member
222 Posts
Colombia
Reg. 2014-01-16

"~The message~"
Quote: razorblade

ReceptorArrowsYStandard=-125
ReceptorArrowsYReverse=145

These helped me fixing the issue. Now I would like to know how Sound Directions work? (/default/sound/Blah)
(I don't think it's like Graphics work tho) And the ChoiceName thing I had to put it in a different order. (Didn't want to)
http://66.media.tumblr.com/652d5cdeea85a39ee07a6cffb343f8a7/tumblr_mhsqmzte3S1s5307io1_100.gif https://images.duckduckgo.com/iu/?u=http%3A%2F%2Fmedia.riffsy.com%2Fimages%2F802c4321ccc6e92fb1caeddfaa52562f%2Fraw&f=1 https://images.duckduckgo.com/iu/?u=http%3A%2F%2Fauto.img.v4.skyrock.net%2F3682%2F77303682%2Fpics%2F2981513201_1_7_CclapQKR.gif&f=1

Post #6 · Posted at 2015-09-29 03:22:22am 8.5 years ago

Offline dbk2
dbk2 Avatar Member
332 Posts
Not Set
Reg. 2012-04-30

Quote: Engine_Machiner
Now I would like to know how Sound Directions work? (/default/sound/Blah)

What is your question?

Post #7 · Posted at 2015-09-29 03:23:40am 8.5 years ago

Offline Th3_Ov3rHell_3XoduZ
Th3_Ov3rHell_3XoduZ Avatar Member
313 Posts
Chile
Reg. 2012-09-13

"ITG, The Best Dance Machine!"
what you mean with Sound direction? Add more sounds file to a screen?... It is the same. For add a new sound file you have to add a new "layer" in your lua file, for example.

Quote
local t = Def.ActorFrame{}

t[#t+1] = LoadActor("sound file name")..{
InitCommand=cmd(play);
};

return t;

Now, there's a command to retrieve sound files from the Sounds folder inside the theme folder.

LoadActor(THEME:GetPathS("sound file name")). I hope this helps for you.
Quote: Released Themes for SM5 Beta 3
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Post #8 · Posted at 2015-09-29 04:10:55am 8.5 years ago

Offline Engine_Machiner
Engine_Machiner Avatar Member
222 Posts
Colombia
Reg. 2014-01-16

"~The message~"

Last updated: 2015-09-29 04:12am
I'm not getting the Sound Carpet and all it's content directions. I mean where do I manage it? Metrics? BGA? Graphics? or its just a carpet for sound files and no more as reference.

(For example I want to change the TitleMenu Scroller Sound) How? Question Mark
Sorry for not getting clear. It may be my English.
http://66.media.tumblr.com/652d5cdeea85a39ee07a6cffb343f8a7/tumblr_mhsqmzte3S1s5307io1_100.gif https://images.duckduckgo.com/iu/?u=http%3A%2F%2Fmedia.riffsy.com%2Fimages%2F802c4321ccc6e92fb1caeddfaa52562f%2Fraw&f=1 https://images.duckduckgo.com/iu/?u=http%3A%2F%2Fauto.img.v4.skyrock.net%2F3682%2F77303682%2Fpics%2F2981513201_1_7_CclapQKR.gif&f=1

Post #9 · Posted at 2015-09-29 08:24:37pm 8.5 years ago

Offline Inorizushi
Inorizushi Avatar Member
487 Posts
Not Set
Reg. 2012-10-25

"huhbluh"

Last updated: 2015-09-29 08:25pm
ThemeFolder>Sounds>ScreenTitleMenu change

Post #10 · Posted at 2015-09-29 09:36:30pm 8.5 years ago

Offline Engine_Machiner
Engine_Machiner Avatar Member
222 Posts
Colombia
Reg. 2014-01-16

"~The message~"
Quote: Inorizushi
ThemeFolder>Sounds>ScreenTitleMenu change

Where can I find all the options (change)?
http://66.media.tumblr.com/652d5cdeea85a39ee07a6cffb343f8a7/tumblr_mhsqmzte3S1s5307io1_100.gif https://images.duckduckgo.com/iu/?u=http%3A%2F%2Fmedia.riffsy.com%2Fimages%2F802c4321ccc6e92fb1caeddfaa52562f%2Fraw&f=1 https://images.duckduckgo.com/iu/?u=http%3A%2F%2Fauto.img.v4.skyrock.net%2F3682%2F77303682%2Fpics%2F2981513201_1_7_CclapQKR.gif&f=1

Post #11 · Posted at 2015-09-29 09:58:01pm 8.5 years ago

Offline dbk2
dbk2 Avatar Member
332 Posts
Not Set
Reg. 2012-04-30


Last updated: 2015-09-29 09:58pm
Quote: Engine_Machiner
Where can I find all the options (change)?

I don't think it is documented anywhere yet. For now, your options are to read StepMania's source code (too much), or to see what other themes (especially _fallback) have already done.

Post #12 · Posted at 2015-09-30 01:35:29am 8.5 years ago

Offline Engine_Machiner
Engine_Machiner Avatar Member
222 Posts
Colombia
Reg. 2014-01-16

"~The message~"
Oh my. Now here comes something else. I need to manage the musicwheel part. (To make a DDR PSX Wheel style)
I don't have any clue how to make this Roll Eyes
http://66.media.tumblr.com/652d5cdeea85a39ee07a6cffb343f8a7/tumblr_mhsqmzte3S1s5307io1_100.gif https://images.duckduckgo.com/iu/?u=http%3A%2F%2Fmedia.riffsy.com%2Fimages%2F802c4321ccc6e92fb1caeddfaa52562f%2Fraw&f=1 https://images.duckduckgo.com/iu/?u=http%3A%2F%2Fauto.img.v4.skyrock.net%2F3682%2F77303682%2Fpics%2F2981513201_1_7_CclapQKR.gif&f=1

Post #13 · Posted at 2015-09-30 06:10:07am 8.5 years ago

Offline dbk2
dbk2 Avatar Member
332 Posts
Not Set
Reg. 2012-04-30


Last updated: 2015-09-30 06:10am
Quote: dbk2
I don't think it is documented anywhere yet.

Actually, sounds are somewhat documented at the SM Theming Wiki. ScreenTitleMenu is documented here: http://kki.ajworld.net/wiki/ScreenTitleMenu

At the top of the page for ScreenTitleMenu, there is the text:
Quote
It is derived from ScreenSelectMaster.

This means that any sounds documented for ScreenSelectMaster also apply to ScreenTitleMenu.

Good luck!

Post #14 · Posted at 2015-10-01 11:47:29pm 8.5 years ago

Offline Engine_Machiner
Engine_Machiner Avatar Member
222 Posts
Colombia
Reg. 2014-01-16

"~The message~"

Last updated: 2015-10-04 06:49pm
So does anyone how to modify the MusicWheel part by part?

---

Where can I manage the ScreenGameplay Arrows or Steps? Please.

---
It looks like I can't manage ScreenOptionsService Fonts. (Using default)
http://66.media.tumblr.com/652d5cdeea85a39ee07a6cffb343f8a7/tumblr_mhsqmzte3S1s5307io1_100.gif https://images.duckduckgo.com/iu/?u=http%3A%2F%2Fmedia.riffsy.com%2Fimages%2F802c4321ccc6e92fb1caeddfaa52562f%2Fraw&f=1 https://images.duckduckgo.com/iu/?u=http%3A%2F%2Fauto.img.v4.skyrock.net%2F3682%2F77303682%2Fpics%2F2981513201_1_7_CclapQKR.gif&f=1
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