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General Noteskin Spritesheet/Guidelines

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Post #1 · Posted at 2015-08-28 11:53:21pm 8.6 years ago

Offline spookymagician
spookymagician Avatar Member
33 Posts
United States
Reg. 2012-02-26

3DS Friend Code: 0946-2361-1762
"Doing Stuff..."

Last updated: 2015-09-02 09:05pm
Not too sure how useful this will be here (I believe most of you know something about this topic at least.) but, you never know... Anyway, directly from my original post on another forum...

So, a while ago, I made a post on facebook about general Spritesheets/Guidelines for noteskins. (SM5) I thought I'd make a post about it as well. Let's start by showing you the following images...

https://dl.dropboxusercontent.com/u/105712481/noteskin%201x8%20%28doubleres%29.png
https://dl.dropboxusercontent.com/u/105712481/noteskin%204x8%20%28doubleres%29.png
https://dl.dropboxusercontent.com/u/105712481/noteskin%208x8%20%28doubleres%29.png

The yellow box area is where you should draw your image/sprite/arrow. You can only go 1 pixel outside this box though. Keep that in mind. However, I don't recommend that you do for symmetrical/spacing sake. Keep the sprite/arrow centered in the area. You can use the green/light blue lines as a guide. They are centered on the frame.

You may be wondering why is there multiple frames/boxes. This is for timing and animation. Each file is named differently for a reason. The first one is 1x8. The second is 4x8. The last one is 8x8. Vertically, is the note timing. (top to bottom.) The order is: 4th, 8th, 12th, 16th, 24th, 32nd, 48th, and 64th. (There is also 192nd but, I think that's automatically drawn or uses the last one.) Left to Right is the animation. The 1x8 does not require animation. The 4x8 has 4 frames of animation. the 8x8 has 8 frames of animation. Basically, the idea is this: (Note Timing x Animation Length) If you need more/less frames, you can alter the file as needed and change the *x* filename.

Note: These are for double resolution and SM5. If you want SM 3.95, you need the frames to be 64x64 pixels. Double Resolution uses 128x128 pixels.

Edit: For the low resolution/SM 3.95 users; I made these. Your welcome.

https://dl.dropboxusercontent.com/u/105712481/noteskin%201x8%20%28lowres%29.png
https://dl.dropboxusercontent.com/u/105712481/noteskin%204x8%20%28lowres%29.png
https://dl.dropboxusercontent.com/u/105712481/noteskin%208x8%20%28lowres%29.png

Edit: Here is an example with the doubleres noteskin. You will notice I went out the yellow box. This is fine as long as it's only 1 pixel outside it.

https://dl.dropboxusercontent.com/u/105712481/example%201x8%20%28doubleres%29.png

Edit: Kyzentun wrote:
Quote
If your sprite isn't doubleres and you're playing at a large resolution like 1920x1200, then going outside the yellow box will make crap appear on the adjacent frame. You need to leave a 1 pixel border of blank pixels around each frame of a sprite.
If you can't see the crap, just change it to something obvious, like neon pink, or hold shift when taking a screenshot and look closely.
This is true for notes and for normal sprites made with Def.Sprite. Just load the sprite sheet in a test sprite and you'll see it.

Edit: Jousway wrote:
Quote
I never understood why doubleres got added cuz you can already do doubleres and even quadres or w/e res on images using (res 64x64) for example, like I take your first image the

https://dl.dropboxusercontent.com/u/105712481/noteskin%201x8%20%28doubleres%29.png

and I want to use it as doubleres in 3.9 or w/e other version that doesnt have the "doubleres for dummies tag"

I just call it

noteskin 1x8 (res 64x512).png

TADA double ress in 3.9. 3.95, itg, w/e your game is

http://i.imgur.com/RFDhJKH.jpg

~ SpoOkyMagician
You don't have to understand me; I'm just there! ~ SpoOkyMagician

Post #2 · Posted at 2015-08-29 03:59:45am 8.6 years ago

Offline Kyzentun
Kyzentun Avatar Member
3,209 Posts
United States
Reg. 2008-02-20

"I'm honestly pissed off."
If your sprite isn't doubleres and you're playing at a large resolution like 1920x1200, then going outside the yellow box will make crap appear on the adjacent frame. You need to leave a 1 pixel border of blank pixels around each frame of a sprite.
If you can't see the crap, just change it to something obvious, like neon pink, or hold shift when taking a screenshot and look closely.
This is true for notes and for normal sprites made with Def.Sprite. Just load the sprite sheet in a test sprite and you'll see it.
silenttype01: Kyzentun is never harsh. He says it how it is.

GENERATION 24: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Post #3 · Posted at 2015-08-30 03:50:35am 8.6 years ago

Offline spookymagician
spookymagician Avatar Member
33 Posts
United States
Reg. 2012-02-26

3DS Friend Code: 0946-2361-1762
"Doing Stuff..."
Oh really? Well, I only have 1600x900 and use doubleres but, thanks for letting me know about that.

~ SpoOkyMagician
You don't have to understand me; I'm just there! ~ SpoOkyMagician

Post #4 · Posted at 2015-09-02 02:09:24pm 8.6 years ago

Offline Jousway
Jousway Avatar Member
137 Posts
Netherlands
Reg. 2011-07-12

"Noteskins !== Quality "
I never understood why doubleres got added cuz you can already do doubleres and even quadres or w/e res on images using (res 64x64) for example, like I take your first image the

https://dl.dropboxusercontent.com/u/105712481/noteskin%201x8%20%28doubleres%29.png

and I want to use it as doubleres in 3.9 or w/e other version that doesnt have the "doubleres for dummies tag"

I just call it

noteskin 1x8 (res 64x512).png

TADA double ress in 3.9. 3.95, itg, w/e your game is

http://i.imgur.com/RFDhJKH.jpg
Its not a bug its a FEATURE!
http://i.imgur.com/AnyqNAJ.gif?1

Post #5 · Posted at 2015-09-02 09:03:01pm 8.6 years ago

Offline spookymagician
spookymagician Avatar Member
33 Posts
United States
Reg. 2012-02-26

3DS Friend Code: 0946-2361-1762
"Doing Stuff..."

Last updated: 2015-09-02 09:17pm
Oh right; I should of mentioned the (res *x*) thing. Thanks for reminding me.

Edit: Screw it. I'm lazy. Quoted.

~ SpoOkyMagician
You don't have to understand me; I'm just there! ~ SpoOkyMagician
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