Post #281 · Posted at 2015-10-27 03:11:34pm 8.5 years ago
Please ignore this post. Posted something on the wrong thread and don't know how to delete it.
Post #282 · Posted at 2015-10-27 07:51:21pm 8.5 years ago
Sideways 8 | |
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Quote: Kyzentun
I'm busy doing stuff with the NewField, but here's the bemaniwiki groove radar data packaged with an actor that uses it for display.
http://kyzentun.tejat.net/random_junk/ddr_groove.zip
I don't feel like digging into the DDR theme's ScreenSelectMusic to add it in. There are some basic instructions in there that a theme author should be able to figure out.
The actor is an ActorMultiVertex. By default, it uses the player colors. It can be passed colors to use instead, including colors for each radar category, if someone wants to make Stream, Voltage, and so on all different colors.
http://kyzentun.tejat.net/random_junk/ddr_groove.zip
I don't feel like digging into the DDR theme's ScreenSelectMusic to add it in. There are some basic instructions in there that a theme author should be able to figure out.
The actor is an ActorMultiVertex. By default, it uses the player colors. It can be passed colors to use instead, including colors for each radar category, if someone wants to make Stream, Voltage, and so on all different colors.
Sorry to bother you, and sorry if it seems obvious what to do lol but could you help me out? it says..
-- Put ddr_groove_data.lua and ddr_groove_actor.lua in Scripts/ in the theme.
-- In ScreenSelectMusic, find the place where you want the groove radar.
-- Call create_ddr_groove_radar and pass it these things:
-- The name of the actor.
-- The x position.
-- The y position.
-- The PlayerNumber of the player it is for.
-- The distance from the center to the edge. (optional)
-- The color at the center. (optional)
-- A table of colors to use for each category. (optional)
-- The name of the tween function to use when changing. (optional)
-- The time to spend tweening. (optional)
-- Examples:
-- t[#t+1]= create_ddr_groove_radar("P1_radar", _screen.cx * .5, _screen.cy, PLAYER_1)
-- t[#t+1]= create_ddr_groove_radar("P2_radar", _screen.cx*1.5, _screen.cy,
-- PLAYER_2, PlayerColor(PLAYER_2), 75,
-- {Color.Red, Color.Blue, Color.Green, Color.Yellow, Color.Orange},
-- "accelerate", .5)
So does that mean I need to put that example in ScreenSelectMusic in the metrics, or make an .lua file and put it in a ScreenSelectMusic folder?
Post #283 · Posted at 2015-10-27 08:18:05pm 8.5 years ago
Edit: nvm
Post #284 · Posted at 2015-10-27 09:39:49pm 8.5 years ago
Quote: Sideways 8
-- Put ddr_groove_data.lua and ddr_groove_actor.lua in Scripts/ in the theme.
Assuming you have two files called ddr_groove_data.lua and ddr_groove_actor.lua you'll need to add those two files to the desired theme's ./Scripts directory.
Quote: Sideways 8
-- t[#t+1]= create_ddr_groove_radar("P1_radar", _screen.cx * .5, _screen.cy, PLAYER_1)
--
-- t[#t+1]= create_ddr_groove_radar("P2_radar", _screen.cx*1.5, _screen.cy,
-- PLAYER_2, PlayerColor(PLAYER_2), 75,
-- {Color.Red, Color.Blue, Color.Green, Color.Yellow, Color.Orange},
-- "accelerate", .5)
These are two separate examples; the first is for PLAYER_1 and the second for PLAYER_2. As-is, the code won't do anything because all the Lua is commented out. Start by uncommented the Lua (remove the -- at the start of each line), and then copy/paste the remaining code into a file like ./BGAnamations/ScreenGameplay overlay.lua
The code above assumes that the primary ActorFrame being returned by the overlay file is called t; if your theme's SreenGameplay overlay does not have an ActorFrame named t (if it doesn't have "return t" at the bottom), you'll need to make some minor changes to the code above.
Essentially, there is enough going on here that if you don't know at least a tiny bit of how StepMania theming, this is going to be very confusing "magical" code that may not work and you won't have any idea why. Sorry about that.
Post #285 · Posted at 2015-10-27 10:12:15pm 8.5 years ago
Sideways 8 | |
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Ah okay, yeah I took out the (--) out earlier before I posted and put the example code in ScreenSelectMusic decoration's default.lua, but when I run stepmania, everything in there disappeared. So I was asking where else would it go or where i'm supposed to be putting it haha. but alright thanks !
Post #286 · Posted at 2015-10-28 12:13:16am 8.5 years ago
I tried the codes and something is wrong. It was rotated 90 degrees counter-clockwise and rotated 180 degrees horizontally. This shows image of EGOISM CSP. Left is actual AC image while right is SM5 version.
EDIT: Here is what I did: http://hastebin.com/iguhipuzoz.lua
EDIT #2:
EDIT: Here is what I did: http://hastebin.com/iguhipuzoz.lua
EDIT #2:
Post #287 · Posted at 2015-10-28 04:12:13am 8.5 years ago
Kyzentun | |
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"I'm honestly pissed off." |
The colors were there in the example purely to demonstrate *how* to apply colors to the actor. So you should probably use that light blue from your images when putting it in a theme.
This is also true of the '"accelerate", .5' part in the example, which is there to you how to control what tween it uses when changing.
Updated:
Added SetCommand. So much for trying to avoid setting it twice when the song changes. (because when the song changes, first the song changes, then the steps change, and they both trigger message commands)
Made angle_per_category negative to make the categories go the right way.
Changed stream_angle to put stream at the top.
This is also true of the '"accelerate", .5' part in the example, which is there to you how to control what tween it uses when changing.
Updated:
Added SetCommand. So much for trying to avoid setting it twice when the song changes. (because when the song changes, first the song changes, then the steps change, and they both trigger message commands)
Made angle_per_category negative to make the categories go the right way.
Changed stream_angle to put stream at the top.
Post #288 · Posted at 2015-11-01 06:58:27pm 8.5 years ago
-Edited-
Post #289 · Posted at 2015-11-01 07:30:42pm 8.5 years ago
Kyzentun | |
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"I'm honestly pissed off." |
That's what happens when people who don't know what they're doing edit a theme. Some part of the theme breaks, and the system tells you that something is broken.
This is why I discourage non-programmers from making themes, it just leads to more stuff that doesn't work, or works poorly.
This is why I discourage non-programmers from making themes, it just leads to more stuff that doesn't work, or works poorly.
Post #290 · Posted at 2015-11-01 07:46:40pm 8.5 years ago
Shi0-X | |
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Sorry , I really think we can all learn to do this.
Post #291 · Posted at 2015-11-18 11:20:24pm 8.4 years ago
MUTE | |
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Hey, I just started using this theme in my ITG dedicab and I've really been enjoying it. Awesome work so far. I just had a couple of questions on some issues that I haven't been able to figure out yet. Some of these may just be really basic SM5-related stuff, but I'm still pretty new to using SM5 so I apologize in advance.
1. I made a .crs file for the Pop 8 DDR course. When I played the course in-game though, it ended the course after the fifth song. Any idea why this is?
2. I've created several player profiles and scores save fine, but there is no name attached to the score. I added my desired name (Editiable.ini, LastUsedHighScoreName=, I think) but still have yet to see the name appear. How can I get my name to appear when viewing top scores in the song wheel?
1. I made a .crs file for the Pop 8 DDR course. When I played the course in-game though, it ended the course after the fifth song. Any idea why this is?
2. I've created several player profiles and scores save fine, but there is no name attached to the score. I added my desired name (Editiable.ini, LastUsedHighScoreName=, I think) but still have yet to see the name appear. How can I get my name to appear when viewing top scores in the song wheel?
Post #292 · Posted at 2015-11-19 12:10:28am 8.4 years ago
AxelWasHere | |
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"No." |
Quote: MUTE
Hey, I just started using this theme in my ITG dedicab and I've really been enjoying it. Awesome work so far. I just had a couple of questions on some issues that I haven't been able to figure out yet. Some of these may just be really basic SM5-related stuff, but I'm still pretty new to using SM5 so I apologize in advance.
1. I made a .crs file for the Pop 8 DDR course. When I played the course in-game though, it ended the course after the fifth song. Any idea why this is?
2. I've created several player profiles and scores save fine, but there is no name attached to the score. I added my desired name (Editiable.ini, LastUsedHighScoreName=, I think) but still have yet to see the name appear. How can I get my name to appear when viewing top scores in the song wheel?
1. I made a .crs file for the Pop 8 DDR course. When I played the course in-game though, it ended the course after the fifth song. Any idea why this is?
2. I've created several player profiles and scores save fine, but there is no name attached to the score. I added my desired name (Editiable.ini, LastUsedHighScoreName=, I think) but still have yet to see the name appear. How can I get my name to appear when viewing top scores in the song wheel?
The first one is SM5 related i think CRS files act different in SM5 than the other Stepmanias i have no idea how they work.
The 2nd one that is theme related and the theme doesn't feature names like that yet.
Post #293 · Posted at 2015-11-19 12:34:13am 8.4 years ago
For the first one, check for any misspelled song title via notepad. Song Titles in crs should match based on song's folder name. Song titles should not contain any special characters.
Post #294 · Posted at 2015-11-25 09:08:30pm 8.4 years ago
I really like this theme and I appreciate the work that goes into it, I just have two albeit minor questions concerning the theme.
1) Is there any way to make the folders go in a reverse order like in the arcade without messing up the colors?
e.g. 2014 ===> DDR 1st as opposed to DDR 1st ===> 2014
2) Does anyone have the current difficulty change sound effect first used in Extreme US/Festival? The one in the theme IIRC is from X2 US CS, even though DDR 2014 AC uses the Extreme US/Festival sound effect. I don't know if it is in any preexisting themes but I'll check anyway just to make sure.
Thanks for any feedback.
EDIT: found the sound effect, just need to figure how to change the folder order.
1) Is there any way to make the folders go in a reverse order like in the arcade without messing up the colors?
e.g. 2014 ===> DDR 1st as opposed to DDR 1st ===> 2014
2) Does anyone have the current difficulty change sound effect first used in Extreme US/Festival? The one in the theme IIRC is from X2 US CS, even though DDR 2014 AC uses the Extreme US/Festival sound effect. I don't know if it is in any preexisting themes but I'll check anyway just to make sure.
Thanks for any feedback.
EDIT: found the sound effect, just need to figure how to change the folder order.
Post #295 · Posted at 2015-11-27 02:33:43am 8.4 years ago
Shi0-X | |
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Guys i'm, trying to set the Extra and Encore Extra Stages moddifiers but i can get it, i'm setting it in SongManager section in metric File, but always i get the ExtraStage the Life guauge appears normal, and i want to put it in battery of 4 Lives, can anyone help me?
Post #296 · Posted at 2015-12-15 11:20:55am 8.3 years ago
DDRHottestPlayer | |
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There should be a major update to this version of the DDR 2014 theme. Somebody please do something!
* The groove radar is not exceeding when selecting a boss song
* The numbers in the song wheel are not changing when changing difficulty of the song
* Both windows should be useable when playing with only one player (i.e. Song Difficulty window on the left & groove radar window on the right)
* The full combo splash should be timed exactly when a player hits a final arrow of the song instead of waiting it out (especially during Versus play)
* The font for the songs on the song wheel should be changed to Arial for a better view.
* Roulette should return
* Random should not be Roulette
* Playing with 4 Lives actually give you 5 lives. If you miss an arrow on the last life, the game isn't over.
* The numbers in the combo are very far apart from each other when reaching hundreds
* Should a combo be broken, the color should be purple or white or a different color for the remaining combo
* In the results screen, it should always display the max combo window (how many perfects, greats)
* The groove radar is not exceeding when selecting a boss song
* The numbers in the song wheel are not changing when changing difficulty of the song
* Both windows should be useable when playing with only one player (i.e. Song Difficulty window on the left & groove radar window on the right)
* The full combo splash should be timed exactly when a player hits a final arrow of the song instead of waiting it out (especially during Versus play)
* The font for the songs on the song wheel should be changed to Arial for a better view.
* Roulette should return
* Random should not be Roulette
* Playing with 4 Lives actually give you 5 lives. If you miss an arrow on the last life, the game isn't over.
* The numbers in the combo are very far apart from each other when reaching hundreds
* Should a combo be broken, the color should be purple or white or a different color for the remaining combo
* In the results screen, it should always display the max combo window (how many perfects, greats)
Post #297 · Posted at 2015-12-15 06:23:00pm 8.3 years ago
AxelWasHere | |
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"No." |
Quote: DDRHottestPlayer
There should be a major update to this version of the DDR 2014 theme. Somebody please do something!
* The full combo splash should be timed exactly when a player hits a final arrow of the song instead of waiting it out (especially during Versus play)
* The font for the songs on the song wheel should be changed to Arial for a better view.
* Should a combo be broken, the color should be purple or white or a different color for the remaining combo
* In the results screen, it should always display the max combo window (how many perfects, greats)
* The full combo splash should be timed exactly when a player hits a final arrow of the song instead of waiting it out (especially during Versus play)
* The font for the songs on the song wheel should be changed to Arial for a better view.
* Should a combo be broken, the color should be purple or white or a different color for the remaining combo
* In the results screen, it should always display the max combo window (how many perfects, greats)
The Full combo Splash happens when the full MP3 file is played, I don't think that is possible to do on the last note.
The game's font is matching to the DDR AC song wheel.
The combo Color on DDR 2014 Does not have Purple in it. Its just White, Yellow. Blue, And green. It still keeps track if you
got a Great, Perfect, etc, etc on that current combo.
What do you mean by this?
Post #298 · Posted at 2015-12-15 06:31:58pm 8.3 years ago
Th3_Ov3rHell_3XoduZ | |
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"ITG, The Best Dance Machine!" |
Quote
The Full combo Splash happens when the full MP3 file is played, I don't think that is possible to do on the last note.
You or anyone could try to se GetLastBeat or GetLastSecond to fix that. I used it to do something similar.
Post #299 · Posted at 2015-12-16 02:03:52am 8.3 years ago
Quote: DDRHottestPlayer
There should be a major update to this version of the DDR 2014 theme. Somebody please do something!
The story of the Zenius-i-Vanisher simulation forums, perfectly encapsulated in a single sentence.
StepMania (and this theme, also) is free, open-source software, which means that code is publicly available for you and the world to look at, modify, and improve upon. If you really want to see some changes made, perhaps you should consider making them yourself. It's somewhat unfair to just make demands while offering nothing in return.
Here's the GitHub for the DDR 2014 theme: https://github.com/riskofsoundingnerdy/DDR-2014
If you take the time to learn about the Git protocol, the Lua programming language, and StepMania's API, you can clone the repository, make the necessary changes, and submit some pull requests to riskofsoundingnerdy to review and hopefully merge. I mean, hey, it only took me about two years to become proficient.
Post #300 · Posted at 2015-12-16 12:16:41pm 8.3 years ago
DDRHottestPlayer | |
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Very good point. I almost forgot!
Exactly Eight years ago, I used to have Stepmania 3.9 and all the ddr themes, and I was very artistic when it came down to the ddr themes.
I'll give it a try dbk2!
Exactly Eight years ago, I used to have Stepmania 3.9 and all the ddr themes, and I was very artistic when it came down to the ddr themes.
I'll give it a try dbk2!