Logo

[SM5] Post features you want.

Register Log In Back To Forums

Post #41 · Posted at 2014-09-05 06:35:15am 9.6 years ago

Offline Kyzentun
Kyzentun Avatar Member
3,209 Posts
United States
Reg. 2008-02-20

"I'm honestly pissed off."

Last updated: 2014-09-05 06:42am
Not to crush anyone's requests or anything, but if nobody is willing to pay for their request to have a priority, I'm going to work on things I personally consider important.
Like improving Config Key/Joy Mapping:
http://i.imgur.com/ah8oGVOl.jpg
(merged today, will be in the next build)

Additionally, Fraxtil commissioned an improvement to Edit Mode a few days ago:
http://i.imgur.com/k8Alvgxl.jpg
http://i.imgur.com/Ad0ZYuIl.jpg
http://i.imgur.com/d1FdnIfl.jpg
http://i.imgur.com/WotGz2Ql.jpg
(Minor inaccuracy in the third screenshot, I actually made the column ids start with 1)
silenttype01: Kyzentun is never harsh. He says it how it is.

GENERATION 24: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Post #42 · Posted at 2014-09-05 10:04:44pm 9.6 years ago

Offline NuVirus
NuVirus Avatar Member
694 Posts
United States
Reg. 2011-10-10

What if I were to offer money to make a build of the latest version of SM5 Beta that is compatible with MAC OS X 10.5.8 and has a feature that can toggle on & off the use, reading of, and generating of .ssc files?

How much would I need to offer for that?
"I never really got better, I just learned to accept that some people aren't meant to be happy in this world. It makes it easier when you're not hoping for something that will never come." -IndependentThinker2

Post #43 · Posted at 2014-09-05 10:21:40pm 9.6 years ago

Offline dbk2
dbk2 Avatar Member
332 Posts
Not Set
Reg. 2012-04-30


Last updated: 2014-09-06 04:39pm
Quote: NuVirus
What if I were to offer money to make a build of the latest version of SM5 Beta that is compatible with MAC OS X 10.5.8

It is rather unreasonable to expect the devs to continue supporting OS X 10.5 ad infinitum. Let's look at other software for OS X...

Colloquy (free IRC client) -- only works on 10.7 or newer
Transmit (paid FTP client) -- only works on 10.6.8 or newer
Textmate 2 (open-source text editor) -- only works on 10.7 or newer
Google Chrome (web browser) -- only works on 10.6 or newer
Firefox (open-source web browser) -- only works on 10.6 or newer

I think Mozilla puts it best when it wrote:

Quote: Mozilla
Warning: Continuing to use Mac OS X 10.5 is no longer supported by Apple and poses a significant security risk.

Upgrading to OS X 10.6 costs $20 USD and you can purchase it here through Apple:
http://store.apple.com/us/product/MC573Z/A/mac-os-x-106-snow-leopard

After upgrading from 10.5 to 10.6, all other upgrades (all the way up to 10.9) are free.

Post #44 · Posted at 2014-09-05 11:36:43pm 9.6 years ago

Offline Kyzentun
Kyzentun Avatar Member
3,209 Posts
United States
Reg. 2008-02-20

"I'm honestly pissed off."
Yeah, if Mozilla doesn't support an OS that old, neither is the StepMania team. Upgrade already.
If your hardware can't work with OS X 10.6, then you're out of luck, because none of the devs have hardware that suffers from that problem, (especially not me, I only run Linux), and thus there's nobody that can make special builds using the older SDK for it. (And there's also the additional burden of supporting multiple SDK versions).

As for turning of SSC files, why? If you're deleting them after edit mode creates them, then of course you're having problems because they're partially cached. If you insist on pretending you have a good reason to delete them from simfiles before you release them, then just make a "release" version of your simfile that is separate from your working version, and delete the ssc from that. (and if you come back to say you have too many simfiles for that to be practical, it's actually trivial to do on Linux and probably OS X too from a terminal: cd song_group; find . -iname '*.ssc' -print0 | xargs -0 rm)
Additionally, there's already code in StepMania (dated from 2012/07/20) specifically to look for the .sm file if the file was originally loaded from .ssc and loading the .ssc fails.
silenttype01: Kyzentun is never harsh. He says it how it is.

GENERATION 24: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Post #45 · Posted at 2014-09-06 02:15:22am 9.6 years ago

Offline Aegis
Aegis Avatar Member
9,371 Posts
United States
Reg. 2009-04-16

"."
Quote: NuVirus
What if I were to offer money to make a build of the latest version of SM5 Beta that is compatible with MAC OS X 10.5.8 and has a feature that can toggle on & off the use, reading of, and generating of .ssc files?

How much would I need to offer for that?

10.5.8 is dead.
Try at least 10.8. It's beautiful.

Post #46 · Posted at 2014-09-07 12:39:36am 9.6 years ago

Offline McPluto
McPluto Avatar Member
87 Posts
Netherlands
Reg. 2014-04-30


Last updated: 2014-09-07 12:39am
A PAUSE FUNCTION WOULD BE GREAT >.<

Also, replays would be amazing. As a YouTuber, many a time have I got an amazing score as a warmup, only to not be able to replicate it as soon as I turn Fraps on.

Another excellent feature would be an INTEGRATED online matchmaking system, similar to Osu! (smonline doesn't count, it's flawed, easy to cheat on and there's like 13 people on at any given time)

Failing that, a working online scoreboard would be awesome.

Edit: I imagine this would cost tons (servers and shit) so you can disregard this if you wish. I'm just coming up with ideas.

Post #47 · Posted at 2014-09-15 02:33:42pm 9.5 years ago

Offline Musashi
Musashi Avatar Member
108 Posts
United States
Reg. 2014-05-03

One feature occurred to me, but first I should check if it's already been produced.

Is there a full rundown on how Announcers work? Like a full list of folder names that Stepmania 5 will recognize and use within an Announcer folder?

It occurred to me that if a theme has atypical grade tiers, the announcer sounds on the Evaluation screen may not make sense or not play at all. For example, on an ITG theme, you'd think an S- should get a 'AA' type of announcer comment, but since S- is Tier 07, if it works the way I think does, the comment will be akin to a 'D'.

Is there already a way to accommodate this by naming the announcer folders and/or applying metrics to the theme?

I believe its possible to hard-code an announcer into the theme as well, using math.random(lower, upper), though I'd prefer to leave the announcers optional when I distribute the theme.

Post #48 · Posted at 2014-09-15 06:49:44pm 9.5 years ago

Offline Inorizushi
Inorizushi Avatar Member
487 Posts
Not Set
Reg. 2012-10-25

"huhbluh"
Quote: Musashi
One feature occurred to me, but first I should check if it's already been produced.

Is there a full rundown on how Announcers work? Like a full list of folder names that Stepmania 5 will recognize and use within an Announcer folder?

It occurred to me that if a theme has atypical grade tiers, the announcer sounds on the Evaluation screen may not make sense or not play at all. For example, on an ITG theme, you'd think an S- should get a 'AA' type of announcer comment, but since S- is Tier 07, if it works the way I think does, the comment will be akin to a 'D'.

Is there already a way to accommodate this by naming the announcer folders and/or applying metrics to the theme?

I believe its possible to hard-code an announcer into the theme as well, using math.random(lower, upper), though I'd prefer to leave the announcers optional when I distribute the theme.

Being one who continuously has to adjust folder names when I move announcers from 3.9 to 5, it would be great if we got an official list for folder names.

Post #49 · Posted at 2014-09-15 08:47:09pm 9.5 years ago

Offline Kyzentun
Kyzentun Avatar Member
3,209 Posts
United States
Reg. 2008-02-20

"I'm honestly pissed off."

Last updated: 2014-09-15 08:47pm
This could use a bit nicer formatting, and something else should explain screen inheritance, but here's everything I was able to find on announcers from searching the source.
Each entry lists the event that triggers it, then the name of the folder that is searched for a sound to play.


Screen inheritance note:
The screen names listed below are actually the names of screen classes. Every screen has a class type, and some screen class types inherit from others. You can find the class type of a screen by looking at the metrics for the theme and reading the Class metric in a screen's metric group.
So sound names with "<screen name>" in them will actually occur on any screen that inherits from that class type, and the actual name of the screen will be inserted into the string when the announcer system goes to play the sound.


ScreenNameEntry
(entering screen) "name entry"

ScreenEnding
(entering screen) "music scroll"

ScreenEvaluation
(entering screen): (only one will occur, listed in order of precedence)
"evaluation new record"
"evaluation full combo W1"
"evaluation full combo W2"
grade string values: "AAAA" (tier 1), "AAA" (tier 2), "AA" (tier 3), "A" (tier 4), "B" (tier 5), "C" (tier 6), "D" (tier 7), "E" (tier failed), "N" (tier nodata)
"evaluation final <grade string>" (only in course mode on summary screen)
"evaluation win" (only in battle mode)
"evaluation lose" (only in battle mode)
"evaluation <grade string>" (only in non-course, non-battle)
(after CheerDelaySeconds) "evaluation cheer"

ScreenPlayerOptions
(entering screen) "player options intro"

ScreenSelectCharacter
(entering screen) "select group intro"

ScreenSelectMaster
(ScreenSelectMaster is the name of the class type of several different screens, so these will actually occur on any of the following: "ScreenTitleMenu", "ScreenSelectLanguage", "ScreenUnlockBrowse", "ScreenSelectStyle", "ScreenSelectPlayMode", "ScreenGameInformation", or any other screen that has "ScreenSelectMaster" as its Class metric)
(on moving to second page) "select difficulty challenge"
(side note: choices on ScreenSelectMaster are split into two pages, all choices after the amount set by the NumChoicesOnPage1 metric are on the second page. Default is 1024, so this will never play unless the theme sets the metric lower to have a second page)
(on picking a choice) "<screen name> comment <choice name>"
(<screen name> will be the full name of the screen, <choice name> will be the name field of the gamecommand that defines the choice, so this could be literally anything the themer feels like)

ScreenSelect
(every IdleCommentSeconds) "<screen name> IdleComment"

ScreenTitleMenu
(entering screen) "title menu game name"

ScreenWithMenuElements
(entering screen) "<screen name> intro"

ScreenSelectMusic
(entering screen) "select music intro"
(every IdleCommentSeconds) "<screen name> IdleComment"
(on picking a song played already this round) "select music comment repeat"
(on picking a song never played before) "select music comment new"
(on picking a song with a meter >= 10) "select music comment hard"
(on picking a song that is not one of the above) "select music comment general"
(on picking a course) "select course comment general"

ScreenGameplay
(entering screen) "gameplay intro"
(after fading in) "gameplay ready"
(on song start extra stage) "gameplay here we go extra"
(on song start final stage) "gameplay here we go final"
(on song start non-final non-extra stage) "gameplay here we go normal"
(on enemy death in battle mode?) "gameplay battle damage level3"
(on finishing gameplay, earned extra) "gameplay extra"
(on finishing gameplay, not earned extra) "gameplay cleared"
(when failing over halfway through course) "gameplay oni failed halfway"
(when failing less than halfway through course) "gameplay oni failed"
(when failing non-course) "gameplay failed"
(following separated by SecondsBetweenComments metric)
(when one life meter is hot) "gameplay comment hot"
(when one life meter is in danger) "gameplay comment danger"
(when neither of the above two) "gameplay comment good"
(in nonstop, oni, or endless mode) "gameplay comment oni"
(every hundred combos) "gameplay <amount> combo" (<amount> ranges from 100 to 1000)
(combo stopped) "gameplay combo stopped"
(combo continuing (every hundred over 1k)) "gameplay combo overflow"
(when a battle trick occurs) "gameplay battle trick level<n>" (<n> can be 1, 2, or 3)
(when battle damage occurs) "gameplay battle damage level<n>" (<n> can be 1, 2, or 3)

(when a menu timer runs low) "hurry up"

(whenever the theme calls SOUND:PlayAnnouncer("<anything>")) "<anything>"


Quote: McPluto
Another excellent feature would be an INTEGRATED online matchmaking system, similar to Osu! (smonline doesn't count, it's flawed, easy to cheat on and there's like 13 people on at any given time)
I don't believe it is possible to prevent cheating in online mode, or even make it particularly difficult. I don't know how it goes in Uso!, but in StepMania, people can build the game from source, make all sorts of changes through theme metrics, theme lua, and preferences, and generally change the game utterly. Practically every level of that offers a variety of ways for someone to set up a way for them to cheat, and none of it would be detectable by the server.
silenttype01: Kyzentun is never harsh. He says it how it is.

GENERATION 24: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Post #50 · Posted at 2014-09-21 01:04:44am 9.5 years ago

Offline Corootai
Corootai Avatar Member
78 Posts
United States
Reg. 2010-08-07
MySpace: www.myspace.com/corootai
if i could, i wouldn't mind seeing you guys modernize stepmania making it compatiable with steam, i would kill to see Stepmania 5 run on steam works if you guys ever thought to bring back network play. so it's really two requests in one. XDD i'm more then happy to pay like 10-30 bucks for something like this. i would kill if we to bring this kinda support, hell i could say it would be awesome to have the stepmania themes and songs in the steam workshop as a secondary alt to the on site here. but meh it's wishful thinking.

Post #51 · Posted at 2014-09-21 10:34:55am 9.5 years ago

Offline Silverhawke
Silverhawke Avatar Member+
4,606 Posts
Indonesia
Reg. 2009-01-27

3DS Friend Code: 3496-9710-9426
"highwind fluffdragon"
Quote: Kyzentun
http://i.imgur.com/Ad0ZYuIl.jpg

holy shit this is what i've been thinking for a while since swapping just left/right gets tedious after a while

Quote: Corootai
if i could, i wouldn't mind seeing you guys modernize stepmania making it compatiable with steam, i would kill to see Stepmania 5 run on steam works if you guys ever thought to bring back network play. so it's really two requests in one. XDD i'm more then happy to pay like 10-30 bucks for something like this. i would kill if we to bring this kinda support, hell i could say it would be awesome to have the stepmania themes and songs in the steam workshop as a secondary alt to the on site here. but meh it's wishful thinking.

i actually wonder how much effort is needed to integrate stepmania to steam. my guess it'll be a lot.
my homepage → silverhawke.xyz

Post #52 · Posted at 2014-09-21 11:21:40am 9.5 years ago

Offline 5outh5ide
5outh5ide Avatar Member
140 Posts
Indonesia
Reg. 2014-07-04

"BABY DON'T CARE"
Stepmania on Steam would be impossible because Konmai will file lawsuits up the ass

And unless you can come up with a way so the devs also won't be be sued up the ass for all the copyrighted music you will never see it

Post #53 · Posted at 2014-09-21 08:31:34pm 9.5 years ago

Offline Kyzentun
Kyzentun Avatar Member
3,209 Posts
United States
Reg. 2008-02-20

"I'm honestly pissed off."
Quote: Corootai
if i could, i wouldn't mind seeing you guys modernize stepmania making it compatible with steam.
I'm looking more for smaller suggestions that would actually be doable in the short term, not things that would require integrating some new and unfamiliar library for a new distribution method.

silenttype01: Kyzentun is never harsh. He says it how it is.

GENERATION 24: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Post #54 · Posted at 2014-09-21 08:33:19pm 9.5 years ago

Offline Quickman
Quickman Avatar Member+
6,058 Posts
United Kingdom
Reg. 2013-08-17

"five minute white boy challenge"
It'd be really cool to play online against another player and actually see the screen as you would if you were playing local two-player, not the way stepmania-online does it.
Quote: Quick Man
Approximately nobody asked for this song to be included. Least popular decision by the Japanese since Nintendo released the Wii U.
https://card.psnprofiles.com/1/DWN012Quick_Man.png

Post #55 · Posted at 2014-09-22 01:15:44pm 9.5 years ago

Offline Corootai
Corootai Avatar Member
78 Posts
United States
Reg. 2010-08-07
MySpace: www.myspace.com/corootai

Last updated: 2014-09-22 01:24pm
XDDDD sorries i just tried to help is all. Happy but i understand what you ment about that, can't have you guys getting introuble for that sorta thing. X_X just figured you guys could do something like Crypt of the croyo dancer. X_X i spelt it wrong but yeah
but calling it a fan made recreation or homage. but meh yeah komani isn't the best with that sorta thing...look at the MGS remake. Y_Y

Post #56 · Posted at 2014-09-26 08:15:15am 9.5 years ago

Offline n00b_saib0t
n00b_saib0t Avatar Member
2,298 Posts
United States
Reg. 2007-02-05

Nintendo Network ID: n00bsaib0tNintendo Switch Friend Code: SW-7875-2425-72033DS Friend Code: 4871-6557-4900
"F***ing exhausted."
The ability to select a song and have it change the difficulties from 1-10 to 1-20 scale. IE I load the mode for this and select a song (Strictly Business, for example) and it changes the difficulties based on a pre-programmed formula that 8 becomes 10, for example. Then it just saves a new .SM file and it's good to go.
Quote: sharibetsu in The Unwritten Rules of ZIv thread
Any popular thread must have at least one debate between n00b_saib0t and someone else.
Register Log In Back To Forums

0 User(s) Viewing This Thread (Past 15 Minutes)

©2006-2024 Zenius -I- vanisher.com -5th style- IIPrivacy Policy
Web Server: 2% · Database: 4% · Server Time: 2024-04-16 05:13:07
This page took 0.014 seconds to execute.
Theme: starlight · Language: englishuk
Reset Theme & Language