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beware's DDR Extreme simulation - new: r3 beta

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Post #161 · Posted at 2015-05-11 02:40:05am 8.9 years ago

Offline CuzcoBlocko
CuzcoBlocko Avatar Member
2,947 Posts
United States
Reg. 2013-10-26

"[Art by LilyBreez]"
Ribbon1r.



Slipped right past detection by anyone. Caught something fishy with ribbon1 when seeing gameplay of the song in Dancing Stage Fusion, indeed traced it back to the Arcade version.

Post #162 · Posted at 2015-05-11 05:53:33am 8.9 years ago

Offline chewi
chewi Avatar Member+
8,537 Posts
Not Set
Reg. 2008-02-24

Quote: SHiR0
Anyone have experience making song "card"s like the ones beware made? I'd like to make them for all the supernova and beyond songs since many of them have symbols that don't show up (like "/" for example before artist names) I want them to look just like the font from extreme but I don't how to get the font to match in photoshop. Is there a font type/color/size combination in photoshop to make it match?
i used to use the DFGGothic EB font and then blur it a few times.

Post #163 · Posted at 2015-06-16 04:27:10pm 8.8 years ago

Offline beware
beware Avatar Member
110 Posts
Netherlands
Reg. 2011-03-10

i'd like to let it be known that i have not forgotten about the project, i'm just giving it a very long break, but i am collecting todo entries (as in, problems that need fixing). some that i've added based on forum posts:

- i've added SHiR0's reports of the dedicated menu buttons as something to investigate.

- as for minimaid support: i have pacdrive support as a todo, but not minimaid support. the reason for this is that the pacdrive works, and the minimaid is much more expensive, so fewer people will probably have or get one.

- BPM display glitch when changing sort modes: reproduced

- replacing some song backgrounds with ripped versions

- some songs miss beginner stepcharts

- seeing if i can improve parallel lights output (make it work on modern windows if it normally doesn't)

if anyone fixed something on their own, then please post about it here, so i can use the fixes (including source code patches if the code is changed)

Post #164 · Posted at 2015-06-16 04:39:58pm 8.8 years ago

Offline NicholasNRG
NicholasNRG Avatar Member
635 Posts
Puerto Rico
Reg. 2014-06-21

"Just Play Along"
I changed GlobalOffset to -50ms for both this simulation and my StepMania 5 with official AC DDR simfiles from this site. The simulation seems to be more offsync than the latter, with arrows coming in later. Is the arcade game like this too, or should the songs be resynced?

Post #165 · Posted at 2015-06-17 10:41:10pm 8.8 years ago

Offline SHiR0
SHiR0 Avatar Member
17 Posts
United States
Reg. 2014-12-02


Last updated: 2015-06-17 11:58pm
Quote: beware
i'd like to let it be known that i have not forgotten about the project, i'm just giving it a very long break, but i am collecting todo entries (as in, problems that need fixing). some that i've added based on forum posts:

- i've added SHiR0's reports of the dedicated menu buttons as something to investigate.

- as for minimaid support: i have pacdrive support as a todo, but not minimaid support. the reason for this is that the pacdrive works, and the minimaid is much more expensive, so fewer people will probably have or get one.

- BPM display glitch when changing sort modes: reproduced

- replacing some song backgrounds with ripped versions

- some songs miss beginner stepcharts

- seeing if i can improve parallel lights output (make it work on modern windows if it normally doesn't)

if anyone fixed something on their own, then please post about it here, so i can use the fixes (including source code patches if the code is changed)

You might try asking twistedsymphony about how to do the pacdrive support. I was talking to him on FB and he was nice enough to send me a recompiled executable along with inpout32 and PacDrive dll files that will work with ID#1 Pacdrives, although I have yet to test it out due to lack of time.

One thing to note to everyone wanting to use a pacdrive is it's not going to be a simple plug and play kind of thing if you add support. If I get it working I could post pictures and instructions since I've seen nothing of the sort on the web so far, but from my understanding it involves isolating the pac drive's from the cabinet's light circuit (since the pac drive is meant to drive low voltage LED lights and DDR machines use a much higher 10v pulldown circuit which would fry the pac drive if hooked up directly)
I'm personally planning on using opto-isolators to completely remove the pac drive from the higher voltage cabinet circuit while still allowing it to control the lights.

If anyone else who has actually gotten the lights working with a pacdrive please chime in as I have yet to actually try to get anything working.

Post #166 · Posted at 2015-10-01 12:52:05am 8.5 years ago

Offline beware
beware Avatar Member
110 Posts
Netherlands
Reg. 2011-03-10

Quote: NicholasNRG
I changed GlobalOffset to -50ms for both this simulation and my StepMania 5 with official AC DDR simfiles from this site. The simulation seems to be more offsync than the latter, with arrows coming in later. Is the arcade game like this too, or should the songs be resynced?

the aim for the sync is not to be like ddr extreme arcade. rather, it is intended to be "objectively correct", as in, where the first beat is, exactly, in the sound (ogg) file. if you need a consistent global offset to get it right, then that offset is in your setup, not in beware extreme. negative global offsets mean latency. for example in a usb converter.

Post #167 · Posted at 2015-10-09 09:07:56pm 8.5 years ago

Offline CuzcoBlocko
CuzcoBlocko Avatar Member
2,947 Posts
United States
Reg. 2013-10-26

"[Art by LilyBreez]"

Last updated: 2015-10-09 09:11pm
Do you plan on adding the missing reverse permutations (ribbon1r, sun3r, timer1r, and wheel2r)? Ribbon1r is used in sync, Sun3 is used in Jam Jam Reggae, and Timer1 and Wheel2 are in Paranoia Eternal.


Beware, the doubles chart for DROP OUT (FROM NONSTOP MEGAMIX) is a mess. Somehow, it slightly derails during the pentagon tunnel background, and then goes out of whack in the rotating objects (especially kaliedoscope12 and 13);



(things start at 1:16)

Here's what the chart SHOULD be;



(Thank you Quickman for pointing this out, I thought Konami actually lost their minds for a second)

Post #168 · Posted at 2015-10-11 10:16:12am 8.5 years ago

Offline DarkFeline
DarkFeline Avatar Member
801 Posts
Philippines
Reg. 2010-08-31

"My paw is incompurrable!"

Last updated: 2015-10-11 10:23am
I think the entire Drop Out FNSMM Challenge Double is completely off (at least in the second half) in the simulation. Oh wait, and then there's also a tiny part before 1:16,
https://i.imgur.com/HuNZAc8.png
Credit to Lord Toon for the awesome banner.
Background scripts for Max-Extreme Random Movies users + FMVs.

Post #169 · Posted at 2015-10-23 09:38:31pm 8.5 years ago

Offline GadgetJax
GadgetJax Avatar Member
757 Posts
United States
Reg. 2015-09-20

Just downloaded this yesterday and started messing around with it. Gotta say that this is one of the most complete StepMania simulations I've played. Everything is very nice and authentic to the original material. Love it!

One thing, though... how come Alice and Emi have replaced Bus and Train as the demonstration characters?

http://1.bp.blogspot.com/-FYH_gb3B7zU/Viqoi2XtWpI/AAAAAAAAAfM/Zu8tqMfbdkQ/s320/waifus.png

Post #170 · Posted at 2015-10-23 11:57:17pm 8.5 years ago

Offline NicholasNRG
NicholasNRG Avatar Member
635 Posts
Puerto Rico
Reg. 2014-06-21

"Just Play Along"
Quote: GadgetJax
Just downloaded this yesterday and started messing around with it. Gotta say that this is one of the most complete StepMania simulations I've played. Everything is very nice and authentic to the original material. Love it!

One thing, though... how come Alice and Emi have replaced Bus and Train as the demonstration characters?

http://1.bp.blogspot.com/-FYH_gb3B7zU/Viqoi2XtWpI/AAAAAAAAAfM/Zu8tqMfbdkQ/s320/waifus.png

They are placeholders, since there is no way to rip Bus and Train as dancers. The way dancers are programmed is based on Dance Dance Revolution for PC, which doesn't feature Bus and Train as characters.

Post #171 · Posted at 2015-10-24 03:45:14pm 8.5 years ago

Offline Air12567
Air12567 Avatar Member
642 Posts
United Kingdom
Reg. 2006-05-27

Quote: NicholasNRG
Quote: GadgetJax
Just downloaded this yesterday and started messing around with it. Gotta say that this is one of the most complete StepMania simulations I've played. Everything is very nice and authentic to the original material. Love it!

One thing, though... how come Alice and Emi have replaced Bus and Train as the demonstration characters?

http://1.bp.blogspot.com/-FYH_gb3B7zU/Viqoi2XtWpI/AAAAAAAAAfM/Zu8tqMfbdkQ/s320/waifus.png

They are placeholders, since there is no way to rip Bus and Train as dancers. The way dancers are programmed is based on Dance Dance Revolution for PC, which doesn't feature Bus and Train as characters.

I still think he should take the route that Takuya did, and just record the "how to play" screen Tongue I've told him this.
https://i.imgur.com/0F5fGec.png

Post #172 · Posted at 2015-11-03 10:28:21pm 8.4 years ago

Offline CuzcoBlocko
CuzcoBlocko Avatar Member
2,947 Posts
United States
Reg. 2013-10-26

"[Art by LilyBreez]"

Last updated: 2015-11-03 10:28pm
Actually, the beginner dancer system is completely wrong. I've actually found out that it's really a series of images that are designed to go at 20-40 frames per beat, which explains why the characters aren't capable of freeze arrows/corner jumps.

EXAMPLE:

http://orig06.deviantart.net/6dcb/f/2015/297/f/4/2f34f800_tcb_by_rusty_raccoon_735-d9e768s.pnghttp://orig06.deviantart.net/97f1/f/2015/297/5/2/19698800_tcb_by_rusty_raccoon_735-d9e76ia.png

How do you apply the patches to other stepmania installs?

Post #173 · Posted at 2018-10-05 11:50:47pm 5.5 years ago

Offline AppleArcade120
AppleArcade120 Avatar Member+
277 Posts
Canada
Reg. 2017-08-02

"Wish I could change my username"
How does Togglememcard.bat work?
https://i.imgur.com/G2O6Dlcm.pnghttps://i.imgur.com/bTnzYtD.png

Post #174 · Posted at 2018-10-06 12:22:52am 5.5 years ago

Offline GhostSpirit
GhostSpirit Avatar Member
217 Posts
Not Set
Reg. 2018-08-17

" ( 0﹏0)"
If I remember correctly, you have to open it and the theme will show your records, in the same way the CS version does

Post #175 · Posted at 2018-10-06 01:10:21am 5.5 years ago

Offline AppleArcade120
AppleArcade120 Avatar Member+
277 Posts
Canada
Reg. 2017-08-02

"Wish I could change my username"

Last updated: 2018-10-06 01:10am
Ok

also i think the edit data function broke
https://i.imgur.com/G2O6Dlcm.pnghttps://i.imgur.com/bTnzYtD.png

Post #176 · Posted at 2019-07-30 12:57:03pm 4.7 years ago

Offline NGspeedy
NGspeedy Avatar Member
4 Posts
Indonesia
Reg. 2019-07-30

Max. (period) is missing and the brake option

Post #177 · Posted at 2019-07-30 01:22:30pm 4.7 years ago

Offline Nicolas
Nicolas Avatar Member
1,511 Posts
Philippines
Reg. 2009-10-25

Quote: beware
this is an accurate simulation of ddr extreme arcade

https://zenius-i-vanisher.com/pictures/4888-1498815316.pnghttps://zenius-i-vanisher.com/pictures/4888-1490970355[0].png

Post #178 · Posted at 2019-08-07 11:25:48am 4.7 years ago

Offline NGspeedy
NGspeedy Avatar Member
4 Posts
Indonesia
Reg. 2019-07-30

How about the beginners tutorial?

Post #179 · Posted at 2019-08-18 05:32:34am 4.6 years ago

Offline 5l1n65h07
5l1n65h07 Avatar Member
317 Posts
United States
Reg. 2012-07-03

"OH SHE'S UP TAE SPEED NOW BOIS"
console-exclusive mode
5l1-STEP Series:
https://i.imgur.com/WU07Aya.pnghttps://i.imgur.com/cpXKqJA.png

Post #180 · Posted at 2019-08-18 12:08:43pm 4.6 years ago

Offline Quickman
Quickman Avatar Member+
6,058 Posts
United Kingdom
Reg. 2013-08-17

"five minute white boy challenge"
I mean, you could always just download the max. (period) simfile and stick it in the ex01 folder...
Quote: Quick Man
Approximately nobody asked for this song to be included. Least popular decision by the Japanese since Nintendo released the Wii U.
https://card.psnprofiles.com/1/DWN012Quick_Man.png
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