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SM5 hates SM2ITGv2 or something

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Post #1 · Posted at 2012-01-08 05:55:36am 12.2 years ago

Offline PaperSak
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1,248 Posts
United States
Reg. 2010-09-16

Nintendo Network ID: PaperSak3DS Friend Code: 2363-5848-1224
"Take your hater shades off."
If those two programs have some history of not working out, please stop reading and let me know what I should be using.

I realize one could manually convert files for ITG but I don't know how to do the time-length patch, so I just used SM2ITG (an old version at the time, that had no interface as far as I knew). This worked fine; there was an odd offset issue with a few random songs, but it was nothing I couldn't fix in Stepmania.

At least it wasn't, before I got Windows 7 and then thought it'd be cool to also upgrade SM to 5 and SM2ITG to version 2 (mostly because I couldn't find the old version).

I ran a simfile through said program, after first creating it in SM5, and no errors. Yay. I expected the timing to be off, so I pulled it up in Stepmania. There were no arrows. There was no note of correct BPM or stops anything; it was a completely blank stepchart.

I looked in the converted sm, and well, skimming through the beginning, they look exactly the same, save for the eliminated bg references and whatnot. Yet when I open it in Stepmania, I get zip. This weirds me out because my sister has at least been using the same version of SM2ITG and her files play on ITG just fine, although I have no idea if she pulled them up in Stepmania (she also has 5) or not, or if she didn't click "optimize for R21" like I did.

On top of that, I'm getting this error (on both the original and converted files), which is annoying.

I'll upload the files in a few minutes to some hosting site or other... knowing my luck, there's probably some obvious problem I'm missing...

Post #2 · Posted at 2012-01-08 05:59:12am 12.2 years ago

Offline AeronPeryton
AeronPeryton Avatar Member+
4,338 Posts
Japan
Reg. 2007-03-03

"Give me a steady beat."

Last updated: 2012-01-08 05:59am
Have you emptied your cache and tried playing the song again?

Also, post the contents of the .sm.

Post #3 · Posted at 2012-01-08 06:03:20am 12.2 years ago

Offline PaperSak
PaperSak Avatar Member
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United States
Reg. 2010-09-16

Nintendo Network ID: PaperSak3DS Friend Code: 2363-5848-1224
"Take your hater shades off."

Last updated: 2012-01-08 06:15am
Both files should nnnow be here http://www.mediafire.com/?brgv9a97k7rajww,fprha4r7x5ej53o

Or SM files only: http://www.mediafire.com/?7v5bdcz7s18r7af,wfq15q8txz5f5gx

... obviously not finished on all levels, but anyway...

Cache emptying... sounds like that would fix a couple oddities, going to try that.
EDIT: Does not fix aforementioned problems.

Post #4 · Posted at 2012-01-08 08:12:12am 12.2 years ago

Offline AeronPeryton
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4,338 Posts
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"Give me a steady beat."
I found the problem. You ready?

Make the extention of the .sm file lowercase. .SM --> .sm

That's all.

Post #5 · Posted at 2012-01-08 01:34:13pm 12.2 years ago

Offline FlameyBoy
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Reg. 2011-03-09

This bug is known, and changing the extension will not fix it. It should be fixed in alpha 1.

Post #6 · Posted at 2012-01-08 01:40:48pm 12.2 years ago

Offline AeronPeryton
AeronPeryton Avatar Member+
4,338 Posts
Japan
Reg. 2007-03-03

"Give me a steady beat."
Fixed it for me, but glad to hear it won't be an issue for much longer.

Honestly, SM2ITG shouldn't capitalize extensions. It's just bad form.

Post #7 · Posted at 2012-01-08 02:51:29pm 12.2 years ago

Offline PaperSak
PaperSak Avatar Member
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Reg. 2010-09-16

Nintendo Network ID: PaperSak3DS Friend Code: 2363-5848-1224
"Take your hater shades off."
Are we all using preview 4 or whatever...?

I tried it, having never altered an odd extension in 7 and at least now the computer recognizes it as a .sm instead of .SM, but it is indeed still doing the same thing. Which is... odd that it worked for some and not others. IT'S WEIRD.

You would think there's some way to change SM2ITG so that it doesn't name things as capital extensions in the first place... in fact, there's probably a way, but maybe not an easy one. xP With the code, you'd have to change like one line, but Iono squat about editing something like this...

Post #8 · Posted at 2012-01-08 02:53:05pm 12.2 years ago

Offline AeronPeryton
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Reg. 2007-03-03

"Give me a steady beat."

Last updated: 2012-01-08 02:53pm
I'm using preview 4 on Windows 7.

Did you clear your cache after you changed it?

Post #9 · Posted at 2012-01-08 03:08:20pm 12.2 years ago

Offline PaperSak
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Reg. 2010-09-16

Nintendo Network ID: PaperSak3DS Friend Code: 2363-5848-1224
"Take your hater shades off."

Last updated: 2012-01-08 03:12pm
fffno
*does so*
yes.

The steps are all there, but all the BPM info and stops went poof.

EDIT: If you read what I had in this spot before this edit, disregard it.

Post #10 · Posted at 2012-01-08 03:12:48pm 12.2 years ago

Offline AeronPeryton
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4,338 Posts
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Reg. 2007-03-03

"Give me a steady beat."
Okay, so the StepMania bug mystery is solved.

But it seems that somewhere down the line your file got corrupted anyway. Are you editing in StepMania 5?

Post #11 · Posted at 2012-01-08 03:16:13pm 12.2 years ago

Offline PaperSak
PaperSak Avatar Member
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Nintendo Network ID: PaperSak3DS Friend Code: 2363-5848-1224
"Take your hater shades off."
Ayep. The file was created from blank in SM5, basically, and I haven't tried anything else.

While trying to decipher the #BPMS part of the simfile, both the original and converted files say 0-60. Does it just stay like this until someone changes it? I sort of flipped when I thought the original lost its bpm changes because of that line in the .sm but it didn't and it doesn't seem like they're related...

Post #12 · Posted at 2012-01-08 04:39:15pm 12.2 years ago

Offline AeronPeryton
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"Give me a steady beat."
StepMania 5 randomly deletes data for some people. That may change in alpha 1. Basically, I would manually confirm everything you save and make frequent backups.

Post #13 · Posted at 2012-01-09 12:57:15am 12.2 years ago

Offline FlameyBoy
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Reg. 2011-03-09

I think the simfile is supposed to be 60 BPM. I don't think SM5 did that.

Post #14 · Posted at 2012-01-09 01:22:59am 12.2 years ago

Offline PaperSak
PaperSak Avatar Member
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Nintendo Network ID: PaperSak3DS Friend Code: 2363-5848-1224
"Take your hater shades off."
Flamey: It should go 45~180. At least, that's how I edited it.
But I kinda see where you're coming from, since when I downloaded the good file and used it on SM4, all the BPM info got lost... again. >_>But I put it on SM5, there it is, like it should be.
It's still weird that my sister is essentially using the same materials plus played her songs on ITG and none of this happened. xP

Adding to the weirdness: Say the folder was called "Zero Two." I absolutely can't remember why, but I felt the need to make another folder of this song called "Zero Two copy." Perhaps due to permission issues or that I didn't like the old one, or because I reinstalled Stepmania to try to get rid of the crashes, I don't know. Anyway, I have since deleted the first folder. If I rename the copy to "Zero Two," the old stepfile shows up. I deleted Zero Two before deleting the cache twice, and as far as I know, it ceases to exist on an accessible part of my computer, but I guess I never really searched for it.

This is crazy. It's good to hear that bugs are getting fixed, but I feel the need to blame these incompatibility issues on the split timing feature/ things that ITG doesn't do (unless it does). xP It seems better just to downgrade...

Post #15 · Posted at 2012-01-09 02:01:49am 12.2 years ago

Offline Meseki
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Reg. 2008-07-08

Check your AppData folder (Type %AppData% into a folder's adress bar) and see if there anything related to Stepmania or sm-ssc in there, because that's probably where much of the stuff is going.

Also, I believe many of the problems are solved by creating a Portable.ini file in Stepmania's root folder (the .ini file does not need to have anything in it), which will make it so it only uses its own folders instead of folders like the Documents or AppData.
Even though I've only made a few (KB7) files in SM5 (when it was sm-ssc), I've never had any issues with them when using a Portable.ini, and people had no problems downloading them and playing them.
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Post #16 · Posted at 2012-01-09 06:41:23am 12.2 years ago

Offline FlameyBoy
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Last updated: 2012-01-09 06:47am
The 60 BPM thing is actually because of split timing (in a way); you were in Step Timing mode in the editor when you put that BPM down. SM5 doesn't draw enough attention to that, and it can get confusing. The chart is fine in the .ssc.

The note loading bug has been fixed for alpha 1, which is probably coming out today.

Post #17 · Posted at 2012-01-09 08:36:56am 12.2 years ago

Offline NuVirus
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Reg. 2011-10-10

Quite honestly, I don't think it's that it deletes data. I think it's mainly that say that you have a simfile that you load onto SM5. But, then if you take the exact same simfile, make some changes to it (like changing the stepcharts) on any other version of Stepmania (like 3.9, or 4.0), and then put that simfile back into SM5, it doesn't recognize the updates made to that simfile, because the updates were done OUTSIDE of SM5. All it does is revert to the most recent update made IN SM5. However. if you put that same simfile back into 3.9, or 4.0, it recognizes the updates that 5.0 could not.
"I never really got better, I just learned to accept that some people aren't meant to be happy in this world. It makes it easier when you're not hoping for something that will never come." -IndependentThinker2

Post #18 · Posted at 2012-01-10 11:21:40am 12.2 years ago

Offline FlameyBoy
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Reg. 2011-03-09

It's like if you edited only a .dwi. SM5 prefers the .ssc and if the .sm has changes the .ssc does not, it won't pay attention to them.

Post #19 · Posted at 2012-01-10 11:25:25am 12.2 years ago

Offline AeronPeryton
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Reg. 2007-03-03

"Give me a steady beat."
Which begs to ask why it still creates them.

Post #20 · Posted at 2012-01-10 06:49:02pm 12.2 years ago

Offline NuVirus
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Reg. 2011-10-10

I think that must be it, FlameyBoy. It doesn't pay attention to the right files possibly. And, I think it doesn't matter how many betas you run of SM5, it'll just be all the same. I think it's the introduction of .ssc files that basically screwed everything up. If they had stuck with ONLY .sm & .dwi files, there wouldn't be this problem to begin with.
"I never really got better, I just learned to accept that some people aren't meant to be happy in this world. It makes it easier when you're not hoping for something that will never come." -IndependentThinker2
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