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Post #21 · Posted at 2011-08-20 08:47:28am 12.6 years ago

Offline mach1920
mach1920 Avatar Member
22 Posts
United States
Reg. 2008-12-17

Not in Stepmania 5. It starts at index 0.

So does this mean that you do not need any offsets?

Post #22 · Posted at 2011-08-20 08:52:52am 12.6 years ago

Offline Daiz
Daiz Avatar Member+
1,465 Posts
United States
Reg. 2008-10-29

3DS Friend Code: 0490-4991-3615
"TAKING IT TO THE PIE"

Last updated: 2011-08-20 08:57am
Ah I'm still using Stepmania 3.9, either way the data should still be the same. So yeah, offsets are unneeded for files downloaded on this site (as of the next version I release), but some people may still need to offset incase one of the files doesn't sync up correctly.

Of course, all of this needs to be tested lol.

Post #23 · Posted at 2011-08-20 09:35:37am 12.6 years ago

Offline NeoRevenG
NeoRevenG Avatar Member
7,364 Posts
Indonesia
Reg. 2008-05-14

"Secret Agent"
One question please.

How to put sm.file on http://ddredit.konamionline.com/ddrse/library_manager/save.php ?

Must i put the Rar file that contained all files (including the dwi and MP3) or just the sm file ?

Because i still stuck .
http://i173.photobucket.com/albums/w73/DJjeff2007/NeoRevenG.pnghttp://zenius-i-vanisher.com/pictures/2909-1242408837%5B0%5D.jpg

Post #24 · Posted at 2011-08-20 10:03:42am 12.6 years ago

Offline StaticFish
StaticFish Avatar Member+
35 Posts
United Kingdom
Reg. 2009-08-17

Quote: NeoRevenG
Must i put the Rar file that contained all files (including the dwi and MP3) or just the sm file ?

I think your misunderstanding what this program does. IF Simphony never existed you would have to:

1. Create edit data using http://ddredit.konamionline.com/ddrse/edit/index.php. In normal circumstances when this edit data has been created by the web editor the result is a *.DAT file.
2. When you have multiple *.DAT (Song edits) files created by http://ddredit.konamionline.com/ddrse/edit/index.php you can compile them using http://ddredit.konamionline.com/ddrse/library_manager/index.php to create a single *.DAT that contains all your edits, Which is also a *.DAT file. This *.DAT file is then placed onto a USB stick as instructed on http://ddredit.konamionline.com/ddrse/output/output.html.
Only then would DDRX or DDRX2 NA or EU machines accept the edit data and allow you to play these steps.

Now THIS program allows you to convert Stepmania edits (Or original steps) created with Stepmania (*.sm files) to *.DAT files that would be compatible with 2. as above. Allowing you to create edits for compatible songs within Stepmania without the hassle of webediting on konami's site which is a pain in the arse.

Hopefully this has made it clearer.Big Grin

Post #25 · Posted at 2011-08-20 10:06:24am 12.6 years ago

Offline Daiz
Daiz Avatar Member+
1,465 Posts
United States
Reg. 2008-10-29

3DS Friend Code: 0490-4991-3615
"TAKING IT TO THE PIE"
StaticFish got it dead on Smile

But more importantly, you can create edits using this method for songs that the online editor does not support.

I am currently working on a Library Manager that makes it so that you do not even have to follow step #2.

Post #26 · Posted at 2011-08-20 10:07:00am 12.6 years ago

Offline StaticFish
StaticFish Avatar Member+
35 Posts
United Kingdom
Reg. 2009-08-17


Last updated: 2011-08-20 10:15am
Just like to say a thank you to Diaz and all those behind the creation of this program, its just a pity that konami didnt make a better editor, or allow conversion in the first place. Makes life so much easier now. With the added bonus of all the restricted songs uneditable before.

[Edited seemed a bit obnoxious in red lol]

Post #27 · Posted at 2011-08-20 01:00:24pm 12.6 years ago

Offline Silverhawke
Silverhawke Avatar Member+
4,606 Posts
Indonesia
Reg. 2009-01-27

3DS Friend Code: 3496-9710-9426
"highwind fluffdragon"
Actually this is very awesome. I'm testing this today,

APPEND: I'm not sure about other files, but I can confirm that all X2 AC files starts 1 measure late than official data.

Wait, how does offset works? I'm confused about the sign convention. Does +5 means that the SM file is shifted 5 measures down? (i.e inserting 5 measures)
my homepage → silverhawke.xyz

Post #28 · Posted at 2011-08-20 06:00:32pm 12.6 years ago

Offline bmhedgehog
bmhedgehog Avatar Banned+
3,136 Posts
Not Set
Reg. 2008-07-13

"BANNED"
ok so only official songs with edited charts that was edited in SM can be used on a official machine. Dang it would have been nice that i could play some of my simfiles (the non DDR songs) on there.

Post #29 · Posted at 2011-08-20 06:03:07pm 12.6 years ago

Offline Daiz
Daiz Avatar Member+
1,465 Posts
United States
Reg. 2008-10-29

3DS Friend Code: 0490-4991-3615
"TAKING IT TO THE PIE"
Quote: Silverhawke
Actually this is very awesome. I'm testing this today,

APPEND: I'm not sure about other files, but I can confirm that all X2 AC files starts 1 measure late than official data.

Wait, how does offset works? I'm confused about the sign convention. Does +5 means that the SM file is shifted 5 measures down? (i.e inserting 5 measures)

A + offset basically says "skips this many measures before you read the first beat". A - offset means "Add this many blank measures before you read the first beat."

Post #30 · Posted at 2011-08-20 09:29:08pm 12.6 years ago

Offline Silverhawke
Silverhawke Avatar Member+
4,606 Posts
Indonesia
Reg. 2009-01-27

3DS Friend Code: 3496-9710-9426
"highwind fluffdragon"
I just tested this, and my edit got delayed by 1 measure, which I think is caused by DDR having the 1st measure uneditable. So for official X2 files here in ZIv, we have to set +2 offset.
my homepage → silverhawke.xyz

Post #31 · Posted at 2011-08-20 10:42:00pm 12.6 years ago

Offline Daiz
Daiz Avatar Member+
1,465 Posts
United States
Reg. 2008-10-29

3DS Friend Code: 0490-4991-3615
"TAKING IT TO THE PIE"
Silverhawke: Actually the latest version I have right now compensates for the 1 measure delay. It's more of a delay of how the editor parses the data. Would you mine trying this again with the new version?

Post #32 · Posted at 2011-08-20 11:27:06pm 12.6 years ago

Offline Silverhawke
Silverhawke Avatar Member+
4,606 Posts
Indonesia
Reg. 2009-01-27

3DS Friend Code: 3496-9710-9426
"highwind fluffdragon"
So it doesn't delay 1 measure automatically? (i.e. skips the first measure, making it empty)

I'll try, meanwhile I'm uploading the video from before, it's still kinda beta and the edit isn't synced, thus I have to replace the audio Tongue
my homepage → silverhawke.xyz

Post #33 · Posted at 2011-08-20 11:44:52pm 12.6 years ago

Offline Daiz
Daiz Avatar Member+
1,465 Posts
United States
Reg. 2008-10-29

3DS Friend Code: 0490-4991-3615
"TAKING IT TO THE PIE"
No it didn't delay the 1 measure automatically before until I discovered that the 1 measure delay was consistent for all the files found on ZIV. So I just automatically adjust the 1 measure now Smile

Post #34 · Posted at 2011-08-20 11:45:29pm 12.6 years ago

Offline Silverhawke
Silverhawke Avatar Member+
4,606 Posts
Indonesia
Reg. 2009-01-27

3DS Friend Code: 3496-9710-9426
"highwind fluffdragon"

Last updated: 2011-08-20 11:59pm
- so far so good. If you can please put in difficulty selector, I kinda dislike my edits appearing as BASIC charts. They are always harder than EXPERT charts, so I tend to mark them as CHALLENGE.
- I spotted a bug (is it?). In the file I had a freeze-jump ending at the same beat but when I played it, they differ by 1/16 beat. But there's another freeze-jump at the very end but they end simultaneously.
- minor thing: you misspelled "Inspect" as "Inpsect". What does this do anyway?
- Try to make it notify us when it finished. Save as dialogue always shows up behind without any notification Tongue

Previously, I just made it in SM, deleted one measure and generated the DAT file. But it turned out that it was delayed by one measure. Did you know that the first measure is NOT editable in any editor (DDReditMAX2 doesn't even allow that)? Maybe when the DDR Step Editor reads step data, it parses the steps starting from the SECOND measure, which would explain the additional 1 measure delay.
my homepage → silverhawke.xyz

Post #35 · Posted at 2011-08-21 12:04:15am 12.6 years ago

Offline Daiz
Daiz Avatar Member+
1,465 Posts
United States
Reg. 2008-10-29

3DS Friend Code: 0490-4991-3615
"TAKING IT TO THE PIE"
-Ah, I wasn't aware that the difficulty selector did anything. I'll add in the option for this.
-Could you send me your .SM file with the freeze-jump bug?
-Inspect is a debugging tool I use to inspect what the data is being translated to before it's sent to the online editor
-The save dialog appears behind? I'll try to make it appear at top every time.

Thanks for all the suggestions and the testing!

Post #36 · Posted at 2011-08-21 12:15:52am 12.6 years ago

Offline Silverhawke
Silverhawke Avatar Member+
4,606 Posts
Indonesia
Reg. 2009-01-27

3DS Friend Code: 3496-9710-9426
"highwind fluffdragon"

Last updated: 2011-08-21 12:15am
Okay, thanks for the quick response! I'll try another test tomorrow, and I'll report this.

God I wish I could +5 you again and again.

APPEND: btw it's possible to have a tap during two freezes. Heck, maybe it's possible to have four freezes simultaneously (however they can't begin at the same time)
my homepage → silverhawke.xyz

Post #37 · Posted at 2011-08-21 12:30:21am 12.6 years ago

Offline Daiz
Daiz Avatar Member+
1,465 Posts
United States
Reg. 2008-10-29

3DS Friend Code: 0490-4991-3615
"TAKING IT TO THE PIE"
Yeah 4 arrows at a time indicates the start of 12th note data. If anyone can figure out how shock arrows are stored I could probably work this in being converted Smile

Post #38 · Posted at 2011-08-21 12:26:25pm 12.6 years ago

Offline Silverhawke
Silverhawke Avatar Member+
4,606 Posts
Indonesia
Reg. 2009-01-27

3DS Friend Code: 3496-9710-9426
"highwind fluffdragon"

Last updated: 2011-08-21 12:28pm
Weird stuff: when I used this at my home SimPhony worked fine, but when I used a wireless connection it hung and stopped working/responding several seconds after I clicked "Generate .DAT", which I think was due to inability to connect to the internet. Huh?
my homepage → silverhawke.xyz

Post #39 · Posted at 2011-08-21 07:21:55pm 12.6 years ago

Offline Daiz
Daiz Avatar Member+
1,465 Posts
United States
Reg. 2008-10-29

3DS Friend Code: 0490-4991-3615
"TAKING IT TO THE PIE"
Yeah, a solid internet connection is definitely needed.

Post #40 · Posted at 2011-08-22 01:39:13am 12.6 years ago

Offline PanStyle
PanStyle Avatar Member
1,054 Posts
France
Reg. 2007-07-05


Last updated: 2011-08-22 01:43am
I'm testing it right now on the computer. Looks pretty good Daiz.

I noticed a little bug with freezes. If i have 2 freezes one ends a 16th note earlier.
Quote: Silverhawke
- I spotted a bug (is it?). In the file I had a freeze-jump ending at the same beat but when I played it, they differ by 1/16 beat. But there's another freeze-jump at the very end but they end simultaneously.
Same here it seems ^^

Quote: Silverhawke
- If you can please put in difficulty selector, I kinda dislike my edits appearing as BASIC charts. They are always harder than EXPERT charts, so I tend to mark them as CHALLENGE.
This also.

I'm trying random stuff and load then into the web editor to see what's happening. I could generate hands without problem if it's 3 arrows at a time.

I made more tests about freezes :
- only one freeze end at the right spot if every freezes ends a the same time. The freeze that ends at the right spot is the "last one" (understand : read from left to right. You have left-down-up-right).
If you have a left-down-up, all freeze, all same lenght. The up will end at the right spot but left-down will end early from 16th.
Changing the starting point of the freeze doesn't seems to change this at all.

If it's not clear enough, i'll make screenshoot and ms paint some of this.

Quad arrows doesn't work unless the arrows doesn't apears at the same time.
I mean, a quad doesn't work but you can have a long right freeze and 8th note after a left+down+up, it'll work.

I have other stuff to test now.

Amazing work Daiz, keep up and improve that beast again Smile

(also you forgot to change the defaut name of the window "Form1" :p)
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