Post #321 · Posted at 2012-06-27 01:06:46pm 11.9 years ago
rofl my timing is horrible
Post #322 · Posted at 2012-06-30 07:07:15am 11.9 years ago
NXCProduction | |
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"" |
maybe later for TRIP MACHINE. that first part got me that one great.
Post #323 · Posted at 2012-06-30 11:56:56am 11.9 years ago
Quote: NXCProduction
maybe later for TRIP MACHINE. that first part got me that one great.
Can you tell me how you got the supernova 2 scoring? I really really want to know.
I have a few here I'm really happy for.
MY YOUTUBE CHANNEL: http://www.youtube.com/user/iamchris4lifefan11?feature=mhee
This song is crazy, but I can do better than this.
2 misses! 2 stinkin' misses!
This is so far THE lowest perfect count I've EVER gotten!
Post #324 · Posted at 2012-06-30 09:54:47pm 11.9 years ago
NXCProduction | |
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"" |
1. Go to options -> Advanced Options -> Scoring: DDR SuperNOVA 2.
steps below are optional:
2. Open Preferences.ini and change this:
GradeWeightCheckpointHit=0
GradeWeightCheckpointMiss=0
GradeWeightHeld=2
GradeWeightHitMine=0
GradeWeightLetGo=0
GradeWeightMiss=0
GradeWeightW1=2
GradeWeightW2=2
GradeWeightW3=1
GradeWeightW4=0
GradeWeightW5=0
3. Open your theme's metrics.ini and add this:
[Gameplay]
# System Direction
ComboIsPerRow=true
MissComboIsPerRow=true
MinScoreToContinueCombo=ComboContinue()
MinScoreToMaintainCombo=ComboMaintain()
MaxScoreToIncrementMissCombo='TapNoteScore_Miss'
MineHitIncrementsMissCombo=true
AvoidMineIncrementsCombo=true
# When you hit it, you know.
ToastyTriggersAt=250
[PlayerStageStats]
# Original CVS Grading
GradePercentTier01=1.000000
GradePercentTier02=0.990000
GradePercentTier03=0.900000
GradePercentTier04=0.750000
GradePercentTier05=0.650000
GradePercentTier06=0.500000
GradePercentTier07=-99999.000000
GradeTier01IsAllW2s=false
GradeTier02IsAllW2s=false
GradeTier01IsFullCombo=false
GradeTier02IsFullCombo=false
NumGradeTiersUsed=7
steps below are optional:
2. Open Preferences.ini and change this:
GradeWeightCheckpointHit=0
GradeWeightCheckpointMiss=0
GradeWeightHeld=2
GradeWeightHitMine=0
GradeWeightLetGo=0
GradeWeightMiss=0
GradeWeightW1=2
GradeWeightW2=2
GradeWeightW3=1
GradeWeightW4=0
GradeWeightW5=0
3. Open your theme's metrics.ini and add this:
[Gameplay]
# System Direction
ComboIsPerRow=true
MissComboIsPerRow=true
MinScoreToContinueCombo=ComboContinue()
MinScoreToMaintainCombo=ComboMaintain()
MaxScoreToIncrementMissCombo='TapNoteScore_Miss'
MineHitIncrementsMissCombo=true
AvoidMineIncrementsCombo=true
# When you hit it, you know.
ToastyTriggersAt=250
[PlayerStageStats]
# Original CVS Grading
GradePercentTier01=1.000000
GradePercentTier02=0.990000
GradePercentTier03=0.900000
GradePercentTier04=0.750000
GradePercentTier05=0.650000
GradePercentTier06=0.500000
GradePercentTier07=-99999.000000
GradeTier01IsAllW2s=false
GradeTier02IsAllW2s=false
GradeTier01IsFullCombo=false
GradeTier02IsFullCombo=false
NumGradeTiersUsed=7
Post #325 · Posted at 2012-06-30 10:02:21pm 11.9 years ago
correction for SN2 grade weights:
-- in Preference.ini --
GradeWeightW1=100
GradeWeightW2=99
GradeWeightW3=50
GradeWeightHeld=100
The rest of the grade weights are all zeroes.
-- in theme metrics's [PlayerStageStats] --
GradePercentTier01=1.000000
GradePercentTier02=0.990000
GradePercentTier03=0.950000
GradePercentTier04=0.900000
GradePercentTier05=0.800000
GradePercentTier06=0.700000
GradePercentTier07=-99999.000000
GradeTier01IsAllW2s=false
GradeTier02IsAllW2s=false
GradeTier01IsFullCombo=false
GradeTier02IsFullCombo=false
NumGradeTiersUsed=7
Optional: Under Theme metric's [RollingNumbers], update or add the code below to display 7 digit score display in SelectMusic, Gameplay and Evaluation Stage screens.
TextFormat="%07.0f"
save
[Note:]
SM5 nightly unofficial builds after build # 291 have SN1 and SN2 scoring broken (including SM5 A2).
-- in Preference.ini --
GradeWeightW1=100
GradeWeightW2=99
GradeWeightW3=50
GradeWeightHeld=100
The rest of the grade weights are all zeroes.
-- in theme metrics's [PlayerStageStats] --
GradePercentTier01=1.000000
GradePercentTier02=0.990000
GradePercentTier03=0.950000
GradePercentTier04=0.900000
GradePercentTier05=0.800000
GradePercentTier06=0.700000
GradePercentTier07=-99999.000000
GradeTier01IsAllW2s=false
GradeTier02IsAllW2s=false
GradeTier01IsFullCombo=false
GradeTier02IsFullCombo=false
NumGradeTiersUsed=7
Optional: Under Theme metric's [RollingNumbers], update or add the code below to display 7 digit score display in SelectMusic, Gameplay and Evaluation Stage screens.
TextFormat="%07.0f"
save
[Note:]
SM5 nightly unofficial builds after build # 291 have SN1 and SN2 scoring broken (including SM5 A2).
Post #326 · Posted at 2012-07-01 07:06:26am 11.9 years ago
XeneSyS 87 | |
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I have some new PAD PFC scores from when I played at my local SM machine. Theme changed to OpenITG2, but it's housed in a DDR cabinet, so I had to take pictures the old-fashioned way.
I think the machine is set on Judge 4, IIRC. Sorry if my reflection gets in the way.
I think the machine is set on Judge 4, IIRC. Sorry if my reflection gets in the way.
Post #327 · Posted at 2012-07-12 01:09:18am 11.8 years ago
Silverhawke | |
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"highwind fluffdragon" |
Ugh I need sleep so bad... my eyes are getting fuzzier each second.
Now I did this I can rest in peace lol
Now I did this I can rest in peace lol
Post #328 · Posted at 2012-07-12 07:28:32am 11.8 years ago
3x3qui3l | |
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"Ice Bear believed in you." |
Post #329 · Posted at 2012-07-16 02:05:28am 11.8 years ago
Silverhawke | |
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"highwind fluffdragon" |
Last updated: 2012-07-16 02:05am
I need to redo this on judge 5.
No one posted here...
Judge 5~ wanna get 99%... but the end is just ugh. and that part before the evolving stop... twisty freezes.
Post #330 · Posted at 2012-07-16 04:52:20pm 11.8 years ago
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Haha lol
Post #331 · Posted at 2012-07-17 12:29:46pm 11.8 years ago
MungyoDance | |
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Tohoku EVOLVED? The Last Jump On Nightmare Fortress?
Post #332 · Posted at 2012-07-17 10:31:12pm 11.8 years ago
Silverhawke | |
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"highwind fluffdragon" |
The simfile felt a little offbeat...
Post #333 · Posted at 2012-07-20 05:43:22pm 11.8 years ago
Nekko-San | |
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"JOMANDA will hurt your fingers.." |
How I felt after completing JOMANDA:
....Maybe I should change "jukebeat will hurt your fingers" to "JOMANDA will hurt your fingers"
Post #334 · Posted at 2012-07-21 11:28:02am 11.8 years ago
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"" |
urgh finally FC'ed this crappy song..
Post #335 · Posted at 2012-07-23 12:53:41am 11.8 years ago
XeneSyS 87 | |
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JudgeWindowScale=0.600000 (Judge 6.38)
AA FC'd NEPHILIM DELTA . Max score out of 90mil.
I'm trying to transition between Judge 6 & 7 (even though I can't AAA anything on Judge 6 anyway. )
AA FC'd NEPHILIM DELTA . Max score out of 90mil.
I'm trying to transition between Judge 6 & 7 (even though I can't AAA anything on Judge 6 anyway. )
Post #336 · Posted at 2012-07-23 02:25:20am 11.8 years ago
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I found using high judge a bit.. weird.
I think i did 5 years ago then, when you think about, your computer and keyboard have delay. So if you don't found the aprox' delay, you have to hit arrows early. With high judge it just become non-sence.
And even if you think you found the delay, you might have wrong (for exemple, i have -65ms on my oITG) because you can't know if you hit a bit early or not.
No offence agaisn't you XeneSyS 87. It's just something i saw quite often and i found this really hard/weird.
Also, you did really nice pad scores sir. But you should post this in the ITG thread, it fits better there (and they'll shine more :p).
I think i did 5 years ago then, when you think about, your computer and keyboard have delay. So if you don't found the aprox' delay, you have to hit arrows early. With high judge it just become non-sence.
And even if you think you found the delay, you might have wrong (for exemple, i have -65ms on my oITG) because you can't know if you hit a bit early or not.
No offence agaisn't you XeneSyS 87. It's just something i saw quite often and i found this really hard/weird.
Also, you did really nice pad scores sir. But you should post this in the ITG thread, it fits better there (and they'll shine more :p).
Post #337 · Posted at 2012-07-23 02:33:27am 11.8 years ago
Silverhawke | |
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"highwind fluffdragon" |
@PanStyle
I play judge 5/6
Now with judge 4 I can near MFC stuff with relative ease... and judge 5/6 approximates DDR AC timings, so I improved my MA this way.
I play judge 5/6
Now with judge 4 I can near MFC stuff with relative ease... and judge 5/6 approximates DDR AC timings, so I improved my MA this way.
Post #338 · Posted at 2012-07-23 02:51:31am 11.8 years ago
@Panstyle, my pad scores were on an SM cab with ITG2 theme, so it's not official. And I don't know the exact timings on that cab, so it might not be very fair to compare to an official ITG2 cab. Sadly, it's broken for the time being, and my USB pad doesn't work, so all I can do now is DDR II for Pad scores (my PS2 pads broke as well). But DDR II scores wouldn't fit here because it's not SM. BTW, I got 33 perfects & the rest Marvelous on Sakura Sunrise the other day on DDR II (pad). And you see why I think home timings (and Judge 4) are weak. But just because the timings are weak doesn't mean that I have great stamina. I still stumble and get A's on some 10-footers *looks at MAX 300*, while I can AAA 9-footers on home versions (pad).
Seeing how my USB pad always ghosts, there's no way I can play SM on judge 6 on the pad (without having to buy a new one). I've always wanted to try that.
Seeing how my USB pad always ghosts, there's no way I can play SM on judge 6 on the pad (without having to buy a new one). I've always wanted to try that.
Post #339 · Posted at 2012-07-28 12:21:03am 11.8 years ago
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"" |
finally SDG-ed this in 2x...
Post #340 · Posted at 2012-07-28 02:27:08am 11.8 years ago
razorblade | |
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Quote: Silverhawke
and judge 5/6 approximates DDR AC timings
I do feel that Judgment 6 is nearest to DDR AC timings. My SM PFC scores is almost as close as my PFC scores in real AC with this setting.